Latest Uploads
Hives Screen shot

rychan

Rpg Potion Sprites

Pakz

Super Shap ... ration Kit

Andy_A

Platdude Spotting

Jayenkai

Nom nom nom

Jayenkai

Rainbow Trout

Pakz

Forum Home

dim

UserMessage
Posted : Monday, 10 January 2011, 20:03 | Permalink
dna



What is the Maximum value that NN can be in the statement dim(NN)?

Also, when taking input for a dim, what is that max?

I ask because I have my program hang when i input a number larger than 100000


-----
DNA
Posted : Monday, 10 January 2011, 21:27 | Permalink
dna


Just FYI. I used the Rand instead of the Rnd function and still after generating the data file I got a " " space embedded in the text.
I then went to implicitly force the lower bound of 1, although the docs mention that its supposed to be done by the system, and thus far there are no " " spaces being generated by a random (pardon the pun) NULL or 0 (Zero).

-----
DNA
Posted : Tuesday, 11 January 2011, 10:09 | Permalink
j\'ordos


blitz gave a memory access violation error (with debug enabled) when I dimmed 1000000000, one zero less still worked fine.
Posted : Tuesday, 11 January 2011, 11:29 | Permalink
dna


Thanks for that information.
My original post concerned the filling of the dimensioned array.
When doing so in my program, there is a large pause.

Also, you should know that I am using B2D. In B3D there might be a difference.


-----
DNA
Posted : Tuesday, 11 January 2011, 11:36 | Permalink
j\'ordos


When filling the array (with rand(2) ) I get the same limit. I can fill up to 1000000 of them instantly, though I suppose this depends mainly on your cpu & ram and even your hd?

I'm using blitz3D though.
Posted : Tuesday, 11 January 2011, 14:21 | Permalink
dna


I have a Core 2 Duo with 1 Gig Ram, 30Gig drive w 21G free.

It may be B2d then and if so then I might have to try a different method.

-----
DNA
Posted : Tuesday, 11 January 2011, 14:53 | Permalink
JL235


WW Entries : 7
Technically your graphics card should play a role as Windows needs to map some of your address space to video memory (so the bigger your card the less ram you have). But this only affects 32-bit systems.

Otherwise your allowed to go up to around 3gb, regardless of your ram and CPU (thanks to virtual memory).

Try using data banks, they might allow you to store more memory. It might be that BB's internal usage or arrays is more expensive then it needs to be and so is using tonnes of memory. However an array of 1000000 ints should only be using around 3.8mb, which is pitiful.

Also AFAIK the language of Blitz2D and Blitz3D is identical (including it's implementation). It's only the libraries which differ (obviously the fact that BB3D has a 3D library).

-----
PlayMyCode.com - build and play in your browser, Blog, Twitter.
Homepage : http://www.StudioFortress.com
Posted : Tuesday, 11 January 2011, 15:15 | Permalink
dna



That is interesting as well JL235.

Something else may be going on here then.

I also never knew that B3D was not that much different from B2D. I'm missing more fun.


-----
DNA
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 643|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Latest Posts
Buy Zelda
rockford Wed 16:00
AGameAWeek : 2017 - Part One
Jayenkai Wed 15:41
What Have You Done? - April 2017
rychan Wed 06:43
Arduboy Owners Club
rychan Wed 03:17
I Hear Voices
Jayenkai Tue 04:30
QOTD : Best TV Show
Pakz Mon 11:30
Repetitive Blogging
rskgames Fri 10:04
TinyBlocks
spinal Fri 06:46
A New Korg Gadget!
Jayenkai Thu 12:30
SNES Mini?
rychan Thu 07:11
More

Latest Items
Showcase : Hives
rockford Wed 12:53
Showcase : Quadoban
rskgames Fri 10:11
Blog : My Arduino experience.
steve_ancell Wed 17:02
Showcase : Roguelike Explorer
Pakz Fri 06:59
Showcase : Infinitron
Jayenkai Mon 07:50
News : Newsletter #311
Jayenkai Thu 17:27
Link : Super Shapes Exploration Kit
Andy_A Thu 11:09
Dev-Diary : Sensitive - Arduboy!
rychan Thu 17:27
Snippet : Skylines
steve_ancell Tue 14:25
Dev-Diary : PS2 to N64 Adapter
spinal Sun 10:49
Link : Vector Tutorials/Help page.
Pakz Thu 23:00
Blog : mini project
spinal Sun 10:13
Showcase : Blockman Returns
Jayenkai Fri 03:04
Snippet : Wall Tracing on Random Maps (rpg)
rskgames Wed 22:48
More

Who's Online
9572AD
Wed, at 19:21
blanko1324
Wed, at 19:15
steve_ancell
Wed, at 18:37
Jayenkai
Wed, at 17:40
rockford
Wed, at 16:16
shroom_monk
Wed, at 15:56
Pakz
Wed, at 15:28
rychan
Wed, at 14:24
rskgames
Wed, at 10:54
Andy_A
Wed, at 10:42
Link to this page
Site : Jayenkai 2006-Infinity | MudChat's origins, BBCode's former life, Image Scaler.