Latest Uploads
image-29-0 ... -20-30.jpg

Jayenkai

God Of War 107999

gameleaper

Music. How ... do I even?

rychan

GodOfMiniWars

gameleaper

3lanc.jpg

GfK

image-03-0 ... -24-07.jpg

Jayenkai

Forum Home

dim

UserMessage
Posted : Monday, 10 January 2011, 20:03 | Permalink
dna



What is the Maximum value that NN can be in the statement dim(NN)?

Also, when taking input for a dim, what is that max?

I ask because I have my program hang when i input a number larger than 100000


-----
DNA
Posted : Monday, 10 January 2011, 21:27 | Permalink | Mark Here
dna


Just FYI. I used the Rand instead of the Rnd function and still after generating the data file I got a " " space embedded in the text.
I then went to implicitly force the lower bound of 1, although the docs mention that its supposed to be done by the system, and thus far there are no " " spaces being generated by a random (pardon the pun) NULL or 0 (Zero).

-----
DNA
Posted : Tuesday, 11 January 2011, 10:09 | Permalink | Mark Here
j\'ordos


blitz gave a memory access violation error (with debug enabled) when I dimmed 1000000000, one zero less still worked fine.
Posted : Tuesday, 11 January 2011, 11:29 | Permalink | Mark Here
dna


Thanks for that information.
My original post concerned the filling of the dimensioned array.
When doing so in my program, there is a large pause.

Also, you should know that I am using B2D. In B3D there might be a difference.


-----
DNA
Posted : Tuesday, 11 January 2011, 11:36 | Permalink | Mark Here
j\'ordos


When filling the array (with rand(2) ) I get the same limit. I can fill up to 1000000 of them instantly, though I suppose this depends mainly on your cpu & ram and even your hd?

I'm using blitz3D though.
Posted : Tuesday, 11 January 2011, 14:21 | Permalink | Mark Here
dna


I have a Core 2 Duo with 1 Gig Ram, 30Gig drive w 21G free.

It may be B2d then and if so then I might have to try a different method.

-----
DNA
Posted : Tuesday, 11 January 2011, 14:53 | Permalink | Mark Here
JL235


WW Entries : 7
Technically your graphics card should play a role as Windows needs to map some of your address space to video memory (so the bigger your card the less ram you have). But this only affects 32-bit systems.

Otherwise your allowed to go up to around 3gb, regardless of your ram and CPU (thanks to virtual memory).

Try using data banks, they might allow you to store more memory. It might be that BB's internal usage or arrays is more expensive then it needs to be and so is using tonnes of memory. However an array of 1000000 ints should only be using around 3.8mb, which is pitiful.

Also AFAIK the language of Blitz2D and Blitz3D is identical (including it's implementation). It's only the libraries which differ (obviously the fact that BB3D has a 3D library).

-----
PlayMyCode.com - build and play in your browser, Blog, Twitter.
Homepage : http://www.StudioFortress.com
Posted : Tuesday, 11 January 2011, 15:15 | Permalink | Mark Here
dna



That is interesting as well JL235.

Something else may be going on here then.

I also never knew that B3D was not that much different from B2D. I'm missing more fun.


-----
DNA
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Latest Posts
Shoutbox Topic - 118
rychan Sun 14:15
Ohh Gameboy Dev, nyom nyom!
rychan Sun 11:46
Greenlit!
steve_ancell Sun 07:27
InDev : NeonPlat Adventures 2
Jayenkai Sun 06:09
Dabz's Holiday! (Again?)
rockford Sat 00:27
Struggling with recursion
Dabz Thu 09:28
Flash vs Java
rychan Thu 02:45
Seeking Old Community Members
rychan Thu 01:25
Amazon Underground
rychan Wed 23:49
Great Big Youtube thread
Jayenkai Wed 12:04
More

Latest Items
Blog : Back on the run
rychan Wed 01:03
Showcase : The Catcher Van
rychan Mon 04:40
Showcase : GodOfMiniWars
gameleaper Sun 20:12
Blog : Doctor Two
Jayenkai Tue 09:15
Showcase : WarTactical
gameleaper Mon 17:08
Showcase : Daily Dungeon
rychan Sun 05:33
Showcase : isometric prototype
Dabz Fri 12:43
Dev-Diary : Helichopper stuffs
Jayenkai Sat 18:10
Showcase : HexWarrior
gameleaper Thu 07:48
Showcase : SpikeDislike3
rychan Sun 13:51
Rant : Refresh Creations -> Refresh Games
rychan Sun 08:20
Link : Ban gay marriage?!
steve_ancell Sat 18:01
Article : Advanced BBCode
Jayenkai Sat 06:02
Showcase : Snake Me Do
rychan Thu 15:04
Showcase : 3DRetroPrivateer41
gameleaper Sat 09:02
More

Who's Online
steve_ancell
Sun, at 15:25
therevillsgames
Sun, at 15:23
GfK
Sun, at 15:22
HoboBen
Sun, at 15:17
rychan
Sun, at 15:01
9572AD
Sun, at 14:40
rockford
Sun, at 14:37
gameleaper
Sun, at 13:57
spinal
Sun, at 13:11
shroom_monk
Sun, at 12:39
Link to this page
Site : Jayenkai 2006-Infinity | MudChat's origins, BBCode's former life, Image Scaler.