Latest Uploads
Platdude Spotting

Jayenkai

Nom nom nom

Jayenkai

Rainbow Trout

Pakz

King Salmon

Pakz

Snooker

Jayenkai

You've ... o have you

Jayenkai

Forum Home

dim

UserMessage
Posted : Monday, 10 January 2011, 20:03 | Permalink
dna



What is the Maximum value that NN can be in the statement dim(NN)?

Also, when taking input for a dim, what is that max?

I ask because I have my program hang when i input a number larger than 100000


-----
DNA
Posted : Monday, 10 January 2011, 21:27 | Permalink
dna


Just FYI. I used the Rand instead of the Rnd function and still after generating the data file I got a " " space embedded in the text.
I then went to implicitly force the lower bound of 1, although the docs mention that its supposed to be done by the system, and thus far there are no " " spaces being generated by a random (pardon the pun) NULL or 0 (Zero).

-----
DNA
Posted : Tuesday, 11 January 2011, 10:09 | Permalink
j\'ordos


blitz gave a memory access violation error (with debug enabled) when I dimmed 1000000000, one zero less still worked fine.
Posted : Tuesday, 11 January 2011, 11:29 | Permalink
dna


Thanks for that information.
My original post concerned the filling of the dimensioned array.
When doing so in my program, there is a large pause.

Also, you should know that I am using B2D. In B3D there might be a difference.


-----
DNA
Posted : Tuesday, 11 January 2011, 11:36 | Permalink
j\'ordos


When filling the array (with rand(2) ) I get the same limit. I can fill up to 1000000 of them instantly, though I suppose this depends mainly on your cpu & ram and even your hd?

I'm using blitz3D though.
Posted : Tuesday, 11 January 2011, 14:21 | Permalink
dna


I have a Core 2 Duo with 1 Gig Ram, 30Gig drive w 21G free.

It may be B2d then and if so then I might have to try a different method.

-----
DNA
Posted : Tuesday, 11 January 2011, 14:53 | Permalink
JL235


WW Entries : 7
Technically your graphics card should play a role as Windows needs to map some of your address space to video memory (so the bigger your card the less ram you have). But this only affects 32-bit systems.

Otherwise your allowed to go up to around 3gb, regardless of your ram and CPU (thanks to virtual memory).

Try using data banks, they might allow you to store more memory. It might be that BB's internal usage or arrays is more expensive then it needs to be and so is using tonnes of memory. However an array of 1000000 ints should only be using around 3.8mb, which is pitiful.

Also AFAIK the language of Blitz2D and Blitz3D is identical (including it's implementation). It's only the libraries which differ (obviously the fact that BB3D has a 3D library).

-----
PlayMyCode.com - build and play in your browser, Blog, Twitter.
Homepage : http://www.StudioFortress.com
Posted : Tuesday, 11 January 2011, 15:15 | Permalink
dna



That is interesting as well JL235.

Something else may be going on here then.

I also never knew that B3D was not that much different from B2D. I'm missing more fun.


-----
DNA
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 640|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Latest Posts
Laptop Aaargh...
Jayenkai Sun 15:03
Technology on Planes
therevillsgames Sat 17:00
London Car/Stab Incident
steve_ancell Sat 12:10
A New Korg Gadget!
Jayenkai Sat 04:53
GamerBlock
rockford Fri 16:51
Happy Birthday, Spinal
Jayenkai Fri 08:40
Watch Switch - Fitbit Blaze
rockford Fri 03:52
Happy Birthday Evil Roy Ferguson
rockford Wed 16:21
Spinal's Return to Android
Jayenkai Tue 13:41
AGameAWeek : 2017 - Part One
Jayenkai Tue 08:10
More

Latest Items
Blog : My Arduino experience.
steve_ancell Fri 13:45
Snippet : Skylines
spinal Fri 06:13
Showcase : Infinitron
rychan Tue 03:02
Dev-Diary : PS2 to N64 Adapter
spinal Sun 10:49
Link : Vector Tutorials/Help page.
Pakz Thu 23:00
Blog : mini project
spinal Sun 10:13
Showcase : Blockman Returns
Jayenkai Fri 03:04
Snippet : Wall Tracing on Random Maps (rpg)
rskgames Wed 22:48
Snippet : Path Following
Pakz Mon 16:25
Snippet : Flowers (Jan 2017)
Kuron Thu 01:13
Showcase : Clusters of Hex
therevillsgames Mon 15:01
Article : Maths 101 - Episode 1: Basic Trigonometry
shroom_monk Sun 14:07
Article : Maths 101 - Episode 5: Line Intersection
shroom_monk Sun 14:02
Dev-Diary : Normals and Dot products
Pakz Sat 20:37
Pets : Molly On The Couch
Jayenkai Thu 04:32
More

Who's Online
Pakz
Sun, at 16:37
shroom_monk
Sun, at 16:11
Jayenkai
Sun, at 15:59
spinal
Sun, at 13:37
rockford
Sun, at 13:05
rychan
Sun, at 12:17
Andy_A
Sun, at 11:41
rskgames
Sun, at 10:56
HoboBen
Sun, at 10:26
9572AD
Sun, at 09:48
Link to this page
Site : Jayenkai 2006-Infinity | MudChat's origins, BBCode's former life, Image Scaler.