-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|660|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




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#214 - The Tetris Challenge

21st August 2009

Had to swiftly remove it due to web host problems and have been told off for providing direct links to files, so here's the webpage you can find my entry "Colour Cubes" at : outofrange.web44.net
ooh... then I discovered Jay has a section for uploading fil*snip*


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Rapid Development

1st March 2009

Yeah, we're thinking less features, more shiny graphics to make it look nicer.
Procedural content isn't something I'd really thought about for this, but it does make sense so I'll definitely be bearing that in mind. Problem with making content beforehand *snip*


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Rapid Development

28th February 2009

What with you guys having the weekly/monthly workshops I figured you guys might have some insight into this :D My uni's planning to host an XNA competition where teams have 48 hours to produce a game. Nothing else has been detailed so we can't prepare anyt*snip*


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For the Visitors

7th February 2009

Oh I can understand that, I just meant my first impressions when I got here was that it was kinda blitz orientated here :) I've rooted about and some of the stuff here's pretty impressive, that's why I keep checking back XD


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For the Visitors

5th February 2009

Since I'd class myself as a casual visitor to the site, I'd thought I'd chip in, you never know, maybe something useful would come out of it. The main reason I didn't bother to post here before is that it seems like it's a bit of a blitz-specialised or at *snip*

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