-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|301|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Orion Pax

Angles

18th July 2008

Yeah its a cheap quick fix and there really isnt any REAL mathematics to it. It just hit me like a rock when I was working on that WW. Especially after I figured out that blitz doesnt return the angles 1-360....which is weird and pointless and really stu*snip*


Orion Pax

Angles

17th July 2008

Well I am only posting this because I am bored and trying to get today's events off my mind.
At any rate.
Blitz does not count angles in a full 360 degree's. It goes from 0-179, then -180 to -1. so it goes 0,1,2,...178,179,-180,-179,...-2,-1,0 and back*snip*


Orion Pax

Too my friends on socoder...

15th July 2008

I am feeling much better today, especially after I wrote his Eulogy that I plan on reading at his funeral. I have to admit I am much more over it today, but still feeling lost. I always turned to my dad every time I had a question and now I wont have tha*snip*


Orion Pax

Too my friends on socoder...

14th July 2008

Well I am sitting here bored with everything on my mind. I thought I would come by and let ya'll know how things are going.
First of all. I am feeling alot better now. Still very sad and upset but after we have had time to all talk as a family and a ha*snip*


Orion Pax

Too my friends on socoder...

11th July 2008

I regret to let ya'll know I will be gone for a while. I fount out about 2 hours ago that my father has passed away from a massive heart attack. I am going right now to my mothers house to meet up with my sisters to decide whats going to be done. I will*snip*


Orion Pax

random number generator...

10th July 2008

Ok...blitz random number generator sucks...even when seeded. So how do I over come this. I really need better random numbers.....


Orion Pax

Firefox 3.0

10th July 2008

Same here!


Orion Pax

Blitz types....

10th July 2008

I get it a bit. Basically I am saving the address of the list to a variable. Then moving it back when I need that list again? So once I am done working with 1 list I can convert it to an address and create my other set of asteroids with the same type an*snip*


Orion Pax

#159 - The Children's Challenge

10th July 2008

He means make a game from images drawn by a child...whether your kids or YOURS as a kid....
basically the graphics being children drawn. And the game children oriented....
I would do it but my kids are with their dad this week and went to the mountains *snip*


Orion Pax

Lively!

9th July 2008

Sympathy point #1


Orion Pax

Blitz types....

9th July 2008

so im better off just creating a different type for each set. So if I want an asteroid to blow up into a random set of 3-5 medium asteroids then have each of those blow up into a random set of 3-5 small asteroids. I just might as well then. it would pro*snip*


Orion Pax

Blitz types....

9th July 2008

When you create types and then create a new instance, is that pointer for ALL of that ONE type or can you use another variable to create another hole set of that same type.
Can you have more than one set of that type?


Orion Pax

Lively!

9th July 2008

And it doesnt like my machine as I dont have a graphics card!


Orion Pax

Best way to implement network movement system?

9th July 2008

Now that sounds better. I might have to redo my code in my game to do that. I can see it and think of how I would work that into my game.


Orion Pax

Best way to implement network movement system?

8th July 2008

UDP does not do reliable packets. BUT! what he is talking about is implementing his own version of RELIABLE packets into his code. The same thing was done with Blitz Play Pro. Its a UDP network userlib for blitz. I bought it some years ago just before *snip*


Orion Pax

Moving an entity in a wavy pattern

7th July 2008

[code]y=y+5
If y>360 Then y=5
MoveEntity sphere,0,0,3
TranslateEntity sphere,Sin(y),0,0
[/code]
Ok I do this but it goes back and forth much to the right. And none to the left.


Orion Pax

Moving an entity in a wavy pattern

7th July 2008

I figured that was it but I have no idea how to do a sin wave. I guess I do a sin on my entities yaw value?


Orion Pax

Moving an entity in a wavy pattern

7th July 2008

I need to make some entities in blitz move but in a wavy pattern. I need it to go straight but sway left and right.
Right now I am just counting in a loop and reversing the turning direction after so many loops. I am sure there is a better way but I don*snip*


Orion Pax

#158 - The Firework Challenge

6th July 2008

are you talking about the same firework game that you can get on xbox live for the 360? Because it plays a lot like that except you use 4 buttons and you have to ignite the fireworks right when they hit the horizon at top according to the button the firew*snip*


Orion Pax

This sucks....

5th July 2008

I'm serious. Every time my wife wants a chocolate bar its either the six packs of hershey bars or the big 1lb bar. Noooo...cant just eat that 1 55 cent hershey bar. Gotta have a SHIT load of chocolate.


Orion Pax

This sucks....

4th July 2008

Then it would have to be those big 1 lb bars of chocolate then..... those small 55 cent bars in the store cashout isles wouldnt do!


Orion Pax

Updated Uploads

4th July 2008

So everyone upload a bunch of crap and spam jay with request to delete them....


Orion Pax

This sucks....

4th July 2008

Never mind...I am going to liven my game up....some more....and sell it on download.com.....
I need to add other elements to my game....
I will add more asthetic elements like planets in the backbround or a nebula.
Maybe slow down the asteroids and make*snip*


Orion Pax

This sucks....

4th July 2008

Its funny tho because I ravaged their site for small quick FPS games similar to my Astro Attack. I had a 1 year subscription to bigfishgames.com and checked it every month when I got a new credit to buy a game. I always looked for FPS games. My youngest*snip*


Orion Pax

This sucks....

3rd July 2008

I submitted my Astro Attack game to big fish games and here was the reply....
Hello Norm,
My name is Jonathan and I am a Partner Relations Manager for Big Fish
Games. Thank you very much for taking the time to submit Astro Attack
for review. While pl*snip*

Newer Posts More - Older Posts