-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|314|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Caton

3D Mouse X?

22nd August 2017

What am I'm doing wrong? can move text, but not cube.
[code]
Graphics3D 800,600,32,2
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,12,-7
RotateEntity camera,68,0,0
light=CreateLight()
cube = CreateCube()
ScaleEntity cube*snip*


Caton

3D Mouse X?

22nd August 2017

I can't get it to follow the mouse, could you guys help, please?
thanks.
[code]
Graphics3D 800,600,32,2
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,12,-7
RotateEntity camera,68,0,0
light=CreateLight()
cube = CreateCube*snip*


Caton

Blitzmax Mod libarchive won't compile

4th August 2017

I need help with lib.
[code]
Building Modules
Compiling:archive_acl.c
..and so on and so on and so on..
Compiling:archive_read_support_filter_xz.c
C:/BlitzMax/mod/bah.mod/libarchive.mod/libarchive/archive_read_support_filter_xz.c:45:18: lzma.h: No su*snip*


Caton

Welcome Caton

24th June 2017

hi


Caton

2D Array?

24th June 2017

[code]
If fireballx(i) and firebally(i) > maptile(0,0) Then DebugLog 1
[/code]
how do I do it with 2d tiles, like this.
www.youtube.com
skip to 8:17


Caton

Update All Objects in Array?

23rd June 2017

[code]
Start Code
================
For y = 0 To width - 1
For x = 0 To height - 1
nofmonsters=nofmonsters+1
For i=0 To nofmonsters-1
createmonster(i,x,y)
Next
Next
Next
Update Code
==================
For i=0*snip*


Caton

Update All Objects in Array?

23rd June 2017

I tried it, but can't get it to work a little help please?
thanks.
[code]
Start Code
================
For y = 0 To width - 1
For x = 0 To height - 1
nofmonsters=nofmonsters+1
For i=0 To nofmonsters-1
createmonster(i,x,y)
*snip*

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