-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|323|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



JarmarGames

Saving Youtube Videos

29th January 2015

https://www.downloadhelper.net/


JarmarGames

Happy Birthday JamardaDigital

24th January 2015

no worries. It even took me a few days to reply back. Sigh. I just did. I threw my freaking back out and just now feeling up to doing anything. Sigh.

Suuucks getting older. To all the young people on this site, stay young as long as you can. It's a*snip*


JarmarGames

Happy Birthday JamardaDigital

19th January 2015

Oh cool. Good to know!


JarmarGames

Happy Birthday JamardaDigital

19th January 2015

no nosebleeds, just freaking sinus headaches. Arrrg.

I spoke that I wish I could do some actual coding in Construct 2, oh man, check this out. I found a plugin that brings in Lua. Apparently the lua runtime was converted to javascript so it can run in y*snip*


JarmarGames

Happy Birthday JamardaDigital

18th January 2015

@kuron
Oh wow. Sorry bro. I do understand. I suffer with Asthma, so I'm constantly having to be careful or else. This Florida weather and all... can be a 70s-80s at midday and 40s by 3am, haha. Feel better bro.

@steve_ancell
Thanks man. Yea I got *snip*


JarmarGames

Happy Birthday JamardaDigital

18th January 2015

oh no worries. I understand. Since my last post I finally think I've settled on what I'm gonna try to use:

1. I would have loved to use GMS. I have MC but its just too buggy right now.

2. I love the stability of C2, but the event sheet, nice*snip*


JarmarGames

Happy Birthday JamardaDigital

18th January 2015

@Jayenkai
Thanks!

@Kuron
How goes your GMS adventures? I'm about ready to toss mine out the window actually. Arrrrrg. I love the stability of Construct 2, I just wish I could add actually code to object vs using only the event sheet. There is an *snip*


JarmarGames

Happy Birthday JamardaDigital

16th January 2015

Yea I just saw it when the page refreshed. I replied, thanks.

Oh yea, I have Monkey too. I've been able to make the most progress with GameMaker Studio. I finally was able to get the Master Collection. But... bug after bug prevented me from using th*snip*


JarmarGames

Happy Birthday JamardaDigital

16th January 2015

Wow! Thanks guys, much appreciated. Yea, it was a little disheartening not to be able finish up my language products. I had made a lot of progress, much father along than I thought I would. Maybe at some point I can get them finished.

For now, I decide*snip*


JarmarGames

GamePascal

6th January 2014

We've released version [url=https://gamepascal.com/gamepascal-v1-0-4-alpha-released/]1.0.4.Alpha[/url].


JarmarGames

GamePascal

4th January 2014

[b]@rockford[/b]
Thanks.

May be interested in my post on [url=https://gamepascal.com/jetengine-frame-based-timing/]frame-based timing[/url] in JetEngine.


JarmarGames

GamePascal

3rd January 2014

Opps... did not get the post notice. Thanks bro. How are you doing?

I posted a bit of into about [url=https://gamepascal.com/gamepascal-jetengine-an-advanced-2d-game-engine/]JetEngine[/url], which is the advanced 2d game engine that will be part of Game*snip*


JarmarGames

GamePascal

29th December 2013

This is how I made the [url=https://gamepascal.com/zipped-html-help/]integrated help system[/url] in GamePascal.


JarmarGames

GamePascal

21st December 2013

1. GamePascal [url=https://gamepascal.com/gamepascal-astroblaster-demo/]AstroBlaster Demo[/url]
2. GamePascal IDE - [url=https://gamepascal.com/gamepascal-ide-update-5-video/]Update #5 Video[/url]
3. New build soon.


JarmarGames

GamePascal

9th December 2013

This is a [url=https://gamepascal.com/gamepascal-ide-update-4/]short video[/url] showcasing the integrated context sensitive HTML help. It turned out the be a little more bothersome to get working than I anticipated. Now I just have to finish working on th*snip*


JarmarGames

GamePascal

5th December 2013

[b]@Kuron[/b]
NICE! Thanks very much.


I plan to have three API layers... raw SDL2 at the lowest level, then a middle layer on top of this to abstract away SDL into a simple and elegant API to make it very easy to get started. Next there will be a hi*snip*


JarmarGames

GamePascal

5th December 2013

[b]@Jayenkai[/b]
Thanks. Glad to be part of the community.


JarmarGames

GamePascal

5th December 2013

[b]@Retro[/b]
Yes GamePascal is still in alpha and will be for a bit until I am confident that it's stable to move to beta then to a stable release. Unless there are no unforeseen circumstances it will get developed. This is my goal.

That is a very goo*snip*

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