-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|601|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Scienthsine

QOTD : Gotta Love Coding!

17th October 2009

I used to keep a pad next to the bed for that exact thing. I also get alot of ideas in the shower.


Scienthsine

TCP server - get client IP?

24th December 2007

Cool, cool. Good information. Was nice to talk to you all again, I hope my MUD project won't die off too quickly, and maybe I'll be about for a while. :)
Sorry for hijacking the thread :p
Have a good one, everyone.


Scienthsine

TCP server - get client IP?

23rd December 2007

My main reason for asking, is that if it where a per-computer basis, I would think MUD hosts and the such would have requirements that yours not use this method, since 10 MUDs all doing that would easily limit the amount of players per one. If IOCP gets ar*snip*


Scienthsine

TCP server - get client IP?

23rd December 2007

ok, so is this limit on a per-computer basis, or per-application? Obviously it's defined per application, but you said the actual socket provider limit is also there, is that a limit on all applications using sockets at that time?


Scienthsine

TCP server - get client IP?

22nd December 2007

So I've read up on it a bit. Even though BMax doesn't support MultiThreading, why couldn't someone just launch multiple instances of the server that each handled some of the connections, and then with 1 connection to the main thread, communicated everythin*snip*


Scienthsine

TCP server - get client IP?

22nd December 2007

Instinct> I was on BC, though I can't remember any lighting demos. I kept to the 2d realm of things back then, though I have done a bit with 3d and shaders since.
Afro> About to read those links, but if I understand you right, it's mainly due to the lack *snip*


Scienthsine

TCP server - get client IP?

22nd December 2007

Afro> I would be interested in more information on this. Just restarted a MUD I was building in BMax, and I've never been told of this limit. Also, it seems to me that someone could change this if that section of BMax is open... or make a better sockets wr*snip*

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