-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|650|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




sirsimon77

Survey for Gamers

16th November 2011

Attention Gamers,
I’m a graduate student at Full Sail University. I have a survey questionnaire for a research project that I am conducting regarding the use of a usability (user interface design) lifecycle when developing RPGs. It should take less than*snip*


sirsimon77

Survey for Gamer

16th November 2011

Attention Gamers,
I’m a graduate student at Full Sail University. I have a survey questionnaire for a research project that I am conducting regarding the use of a usability (user interface design) lifecycle when developing RPGs. It should take less than*snip*

More - Older Posts