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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|186|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> FPS examples?

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Wed, 22 Aug 2007, 16:57
Erebel55
Well I have been messing around with the Vector functions and here is what I have tried. But It seems to be working weirdly, I think I may have inputted the wrong "player angle". The problem is when I look up with the gun and move right, the player is moved left instead. The same happens when I am looking down at the ground. I will continue to try and find out what is wrong. Thanks for the help.



-=-=-
Lava Monkey
https://play.google.com/store/apps/details?id=com.lvm.lavamonkey
Wed, 22 Aug 2007, 17:02
Erebel55
Ah I fixed it, wow that was fast Here are the new lines of code, not really sure why it is working now, but I will get my head around it eventually



-=-=-
Lava Monkey
https://play.google.com/store/apps/details?id=com.lvm.lavamonkey
Thu, 23 Aug 2007, 07:19
Teasy
The reason is that the orientation in those vector functions is an angle of 0 means up..
So if for example EntityPitch etc.. uses angle 0 means right.. then adding 90 will offset it correctly
Sun, 26 Aug 2007, 05:46
Teasy
BTW, if you're confused about something, try testing it on a tiny scale in a separate program.
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