-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|600|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Adventure


 
shroom_monk
Created : 19 April 2007
Edited : 19 April 2007
System : Windows
Language : Blitz

RPG Engine

An RPG engine with simple demo game.

rpgengine.zip (564KB)
Screenshots
I made this engine for the_mopenator to create his own based on the code. It contains a rubbish, insane demo game, staring Generic Player and Mr Shroom.

Arrowkeys to move, ESC to access pause menu. Arrowkeys and Enter/Return to control pause menu.

Latest Update

19/04/2007 - Uploaded final version.

 

Comments


Thursday, 19 April 2007, 11:50
power mousey
wow~~whoa!!

the Shroom Meister does it again.

Fire Foxed down Generic Player
and Mister Shroom.
Thursday, 19 April 2007, 13:04
Paul
Thats just awesome
I like the music and everything runs smooth.
It's got a very nice feel to it. Maybe the music stop too often and too abrupt, also it would be better if it remembered the last item used in a fight so yu don't have to find the rocket launcher every time.
Other than that it's perfect
Friday, 20 April 2007, 00:03
shroom_monk
Thanks. The music was some free place-holder stuff found by the_mopenator. Basically, everything is just place-holder stuff so the_mopenator can make his game.
Friday, 20 April 2007, 10:48
PieMan
That was soooooooooo soooooooooo cool!!!!!! But i wnat it to be longer, it was so good, and i never got to use the missile launcher in battle

Please make more, PLEASE
Friday, 20 April 2007, 10:55
TheMadProff
Its great, i love it

Please add more levels

Its an amazing engine though
Saturday, 21 April 2007, 00:06
shroom_monk
There won't be any more levels... This is just a demo of everything in it, so the_mopenator can make his game. Sorry.
Saturday, 21 April 2007, 02:25
TheMadProff
Do you think you can add a save function?
Saturday, 21 April 2007, 03:27
the_mopenator
All of the rest of it will be made by me, graphics, extra levels, NPCs, bad guys, etc.I do like Mr Shroom though. I might keep him.
Saturday, 21 April 2007, 04:38
power mousey
is Mister Shroom

a Mushroom in Black?
a Die Hard to Herbicides?

or...or a Neo-con of the Matrix of Mushrooms

www.resist.com.au/forum/topic.asp?TOPIC_ID=5067





cheers,
power mousey


I do like nwowatcher response.
Saturday, 21 April 2007, 13:55
shroom_monk
The save function goes in when the game is finished. That way, it's easier.

|edit| 'How mushrooms will save the world'... |edit|
Saturday, 21 April 2007, 14:40
power mousey
its a fascinating read shroom.

they can help be a biological nutrient
and cleaning agent for good ole Mother Earth.

But then theres the big, very humongous and fiery
Mushroom too....that nwowatcher posted.

whoa!! cough cough um uh yikes!! :/


by the way, with the game...how about a load/re-load
option where you were almost currently at...before
the game over or you were defeated.
Then put in save,load, and even quick save and quick load options for later.
hey!!, there will be save points in the form of big
magic mushrooms. natch-u-really.

Naturally.