-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|471|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Dan

JSE - Jay's Scripting Engine

16th July 2021

Windows - SrWare Iron - 150
Android GN20 - internet - 284
Android GN20 - Chrome - 204
Android S6 - Mercury - 1000~1500
Android S6 - Chrome - 960~1500
Android S6 - Internet - 1400


Dan

JSE - Jay's Scripting Engine

14th July 2021

Right, the refreshing did worked, had to do it 2 times.


Dan

JSE - Jay's Scripting Engine

13th July 2021

On my Android phone, on the preinstalled internet thing, the Game does not show the progress bar.
It's kinda frozen.
But with the Google Chrome it does work, although its kinda slowed down, it is running at 25 fps.
(compared to 30 fps on my pc)


Dan

Which Amstrad CPC Game is Better?

11th July 2021

Rick Dangerous is one of these games, in which you have to remember where the traps were.
If you could remember the spots, then the game is easy, if not, then it can become a bit frustrating.
So either you get too frustrated and stop, or you play it unti*snip*


Dan

Testing

11th July 2021

I was only having a bit of fun with the Advanced BBCode
Scroll down until you see the
[cat]
Image, then read the bit above it.


Dan

Testing

11th July 2021

@[you] yeah, your'e right.
I was looking at the bb-codes yesterday, in search of the code to paste the jse - program. it turns out i have written JSE instead of jse.
While searching for it, i noticed my forum name written there, so i was wondering wh*snip*


Dan

Testing

10th July 2021

Your disco, your disco, your disco needs you [you] !


Dan

JSE - Jay's Scripting Engine

10th July 2021

Sailor's Jig : Music - Demo.
[jse]
// Sailors Jig - Music/Demo
// by Dan
// Created 2021/5/19
Symbol 0,''1__0/CC0_0.;CC;0_00;;CC;;0_;,CC;,0/;.CC;.0?;?CC;?0.;?CC;?0,;!CC;!00;!CC;!0;/CC;/0/CC0/D_D!E0D_D.E0,D_DDE0?D_E0/E@'';
Symbol 1,''2*snip*


Dan

JSE - Jay's Scripting Engine

5th July 2021

Ok just came back home.
System: Windows 10, browser SrWare iron.
Looks like few projects haven't been exported. But i guess they were all copy'n'paste from here.


Dan

JSE - Jay's Scripting Engine

4th July 2021

I have just tried to export all projects to the file.
It does not work.
The console window is displaying following error:
[quote]
(index):1287 Uncaught DOMException: Failed to execute 'atob' on 'Window': The string to be decoded is not*snip*


Dan

Happy Birthday, ProHiScore

2nd July 2021

Happy Birthday !


Dan

JSE - Jay's Scripting Engine

2nd July 2021

@Jayenkai: The y and z are currently swapped.
Btw, is there a key kombo which lets you to save the image of the canvas ?
(I was trying to hit as many keys as i could, jff and there were few images queued for download)


Dan

JSE - Jay's Scripting Engine

28th June 2021

Ah, i see: another array which holds the numbers for the shuffles.
[*tup]


Dan

JSE - Jay's Scripting Engine

28th June 2021

And something did click, here, yesterday evening about 1am.
I have asked myself (now) how would i implement the array shuffling in that TinyBBasic (see somewhere in the forums).
The shuffling of the 1d array is easy. Just switch positions and it is don*snip*


Dan

Happy Birthday, Dan

28th June 2021

Thanks :D


Dan

JSE - Jay's Scripting Engine

27th June 2021

Yeah i know.
I have found out that, if i want to understand something, and it is hard, then i should start with making it easy first.
Simplifying things ...
For e.g. I would start with 1d arrays, then when i know how to shuffle them, i would go to the 2*snip*


Dan

JSE - Jay's Scripting Engine

27th June 2021

[quote]
The Array Shuffle and Sort commands only work with Single-Dim arrays. I should really make them work with Multi-Dims, too, but .. good lord, the maths involved!!!
[/quote]
Maths ? I would do it with 2~3 loops. (edit: At least for the 2d arrays.*snip*


Dan

JSE - Jay's Scripting Engine

27th June 2021

Just for the info:
[code]
; Blitz3D
Graphics 640,480,32,2
Print GraphicsWidth
Print GraphicsWidth()
GraphicsWidth=10
Print
Print GraphicsWidth
Print GraphicsWidth()
WaitKey()
[/code]
It does work in blitz3d when you use it as a variable ... ;)


Dan

Happy Birthday, Sonic

23rd June 2021

[*tup]
[*cake]x30


Dan

Happy Birthday, Scaremonger

23rd June 2021

Happy Birthday !


Dan

I Never Had a C64

19th June 2021

I've just watched this youtube video:
and when it got to the introduction of the keyboard, i got reminded of this thread.


Dan

Arduino + WinUAE = Disk Reading!

3rd June 2021

That's great. [*kick] [*tup]


Dan

Daily Poll Question

1st June 2021

[quote]
And these nitty gritty grumbles
[/quote]
I do not understand what you mean. Please explain.


Dan

Daily Poll Question

1st June 2021

[quote]
Anyone could start any of those at any time.
[/quote]
I meant for it to be somewhere near/under the poll.
Something like a textfile, which gets the text added when someone is playing, and it is displayed in, kinda, realtime.
A forum game would*snip*


Dan

Daily Poll Question

1st June 2021

Hmm following the AndyH's post, the idea would be to have a grid based game.
Treasure/Points hunt.
A grid of about 20x20 or 30x30 pixels.
The users would lock in a coordinate, per day. (Just like the poll) for e.g. 10,24
Scoring would be at the end*snip*

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