-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|479|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Dan

Daily Poll Question

1st June 2021

[quote]
Yes I have. And I've been struggling to come up with anything that's as immediate simplistic as the polls ...
[/quote]
Well, i have some ideas.
There are games, which can be played JFF.
Forum games. - In (other) forums they can be use*snip*


Dan

I Never Had a C64

1st June 2021

After reading your post, i JFF googled for ''mario age'' :
(Image.png)


Dan

I Never Had a C64

31st May 2021

Yeah, it was the same for the color and cursor movement.
With them you can write in 2~3~4 rows with a single print command.
The control chars worked even in/as filenames, resulting in a different color or cleared screen.
www.c64-wiki.com
But, for so*snip*


Dan

I Never Had a C64

30th May 2021

wpguru.co.uk
The c64 has some limits (e.g. not easy hires graphics mode and sound (in basic)), but still ... the [*c64] is great :D
(especially if you have some kind of fast loader cartridge or of course the Action replay cartridge)
Ah yes, the type-ins*snip*


Dan

JSE - Jay's Scripting Engine

28th May 2021

That is great !
[*tup]


Dan

JSE - Jay's Scripting Engine

20th May 2021

Ok, thanks for the info.
Hmm, few years ago, i have drawn some fonts.
2021/20/oldfont (.zip)
There are 4 fonts available (all in one file), in the .fon format:
Amiga, Cpc, Pc-Dos and C64 font.


Dan

JSE - Jay's Scripting Engine

20th May 2021

Hi,
i was trying to port the BrainF* code ...
Then i noticed that the dp variable is not increasing.
It gets added to 2 in the if statement (you can see it in the debug log) but
at the next debug line, it is back to 1.
here is the code:
[code]
// N*snip*


Dan

JSE - Jay's Scripting Engine

20th May 2021

Loading fonts worked ok sofar.
here are two screenshots, they show the differences between browsers on the same mobile phone.
(Image.gif)
and chrome
(Image.gif)
on android.
P.s. the screenshots are not a bug report ;)
The keyboard/gamepad is be*snip*


Dan

JSE - Jay's Scripting Engine

19th May 2021

[*tup]


Dan

JSE - Jay's Scripting Engine

19th May 2021

Hi,
i have tested my xbox controller and the keyboard.
Here is the report:
The buttons on the xbox controller work as intended. it is possible to have all buttons and all directions activated at the same time.
On the keyboard there are few things:
The*snip*


Dan

JSE - Jay's Scripting Engine

19th May 2021

Yes, it makes sorting and searching for saved code easier.
A permanent solution to the disk icons would be to let the user set it in the header part, something like
[code]
// Green-Smilies-Demo
// by Dan
// Created 2021/5/15
// D1
[/code]
But, it i*snip*


Dan

JSE - Jay's Scripting Engine

18th May 2021

Hi, here is another bug report which may go unnoticed:
[code]
// what the zero?
// bug report
// by dan
// Created 2021/05/18
Print ''-''
Print ''--''
Print ''---''
Print ''----''
[/code]

[quote]
Are Mirror an*snip*


Dan

JSE - Jay's Scripting Engine

16th May 2021

Looks great, almost like the C64 screen with changed colors and borders.


Dan

JSE - Jay's Scripting Engine

15th May 2021

Yeah, i guess some variable does not get reseted, so the script is always waiting for a keypress.
Anyway it's a bit late atm - here is a GreenSmilies-Demo:
[code]
// Green-Smilies-Demo
// by Dan
// Created 2021/5/15
Graphics 640,480,1
Symbol 0,&*snip*


Dan

JSE - Jay's Scripting Engine

15th May 2021

Well, i expect it to pause once, until i press the key.
Atm, the key needs to be pressed all the time.
Test it at the, for e.g., spike dislike game ...
[code]
// SpikeDislike
// by Jayenkai
// Created 2021/4/13
waitkey
[/code]
Just like that, and *snip*


Dan

JSE - Jay's Scripting Engine

15th May 2021

Waitkey seems to make the whole game/script wait for a keypress ...


Dan

JSE - Jay's Scripting Engine

15th May 2021

Yeah np.
I'm playing with the script a bit, and have discovered some strange kind of a bug:
[code]
// New Project
// by <Your Name Here!>
// Created 2021/5/15
Graphics 512,512,1
Print ''Hello World''
tt=millisec()
repeat
if mil*snip*


Dan

JSE - Jay's Scripting Engine

15th May 2021

Here is my wishlist for the Sprite(symbol) editor:
Mirror, Flip, Copy and Paste (or at least duplicate the current image ?!), move the graphics up/down/left/right.
And maybe set the right mouse button to erase or to second color.


Dan

JSE - Jay's Scripting Engine

14th May 2021

Windows 10, SrWare iron (chrome based browser)
I asked for the buttons because it would make it easier to test the code. e.g. open the browser and click on the paste button.
(p.s. i usually use the right-click-menue to paste the files, but it is disable*snip*


Dan

JSE - Jay's Scripting Engine

13th May 2021

Hmm, please add ''Select all'' and ''Paste'' buttons.


Dan

Pakz Pad

8th May 2021

Hmm. you could archive your webpage at (Linkage)
Just in case ...


Dan

Poll Chat

7th May 2021

I guess it is the eminem's ''without me'' ...


Dan

Poll Chat

2nd May 2021

[quote]
Today's Poll (Poll Chat)
Which Gameboy Game is Better?
Kid Icarus: Of Myths and Monsters (25%)
Mega Man Xtreme (25%)
Hyper Lode Runner (25%)
Castlevania: The Adventure (25%)
4 votes.
[/quote]
If it stays, everyone wins !


Dan

JSE - Jay's Scripting Engine

1st May 2021

Is there a difference between = and == ?


Dan

Controller Commands

30th April 2021

Hmmm.
How about to copy the BlitzBasic syntax for your engine ?
It has JoyX(port), y,z,u and JoyV for the stick data in -1.0 to 1.0 format and
JoyXdir(port), y,z,u and JoyVdir in -1 to 1 format.
Then the programmer can choose which one fits the best.
*snip*

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