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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|631|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Which language?

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Wed, 10 Oct 2007, 06:48
JL235
Even then very few people at Microsoft still program in assembly. It is only for very specific areas.
Thu, 11 Oct 2007, 09:50
JL235
Plus are you sure those modern 3D games used assembly instead of a shading language? Either way that is a little different from writing a full application in assembly.

Plus your examples required assembly (or was a real alternative to other options). Writing an application these days does not require the user to know assembly.

Anywho I thought it would be useful to summarise:

- Blitz Max
- Pure Basic
- REAL Basic
- Java
- Objective-C
- C#

I'd also suggest Visual Basic. Mainly because it is one of (if not the) most popular language for making general light applications for Windows.
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