-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|612|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




shroom_monk

Advent of Creativity 5

3rd December 2022

There's something really satisfying about the way those stick puppets turn as you move them. Fun to drag around. :)
Time to sit around the fireplace for Day 3, with 22 rectangles:
[spoiler] (Image.png) [/spoiler]


shroom_monk

Advent of Photography

2nd December 2022

[spoiler] (Image.jpg)
I don't really know anything about photography, but if I take a picture of a metal water bottle from an unconventional angle with weird lighting, that makes it art, right? :D
[/spoiler]


shroom_monk

Advent of Creativity 5

2nd December 2022

The stream of presents is quite mesmerising, I like it. :)
Day 2, 23 rectangles:
[spoiler] (Image.png) [/spoiler]


shroom_monk

Advent of Photography

1st December 2022

I also lack any easily accessible real animals, so:
[spoiler] (Image.jpg)
This is Cormack, and old roleplaying prop who now sits high atop a box atop a shelf, watching over my office at home. :)
[/spoiler]


shroom_monk

Advent of Creativity 5

1st December 2022

After having to skip out last year, I'm back with another themed challenge for myself this year. :)
For past Advents of Creativity, I've always struggled with scope. I'll pick a medium (e.g. Blender, ShaderToy) that I can ostensibly create a b*snip*


shroom_monk

Happy Birthday, shroom_monk

5th September 2022

Thanks folks. :)


shroom_monk

Data -> ADPCM -> Data

16th May 2022

I've never come across ADPCM before now, but here's some assorted thoughts after looking at this...
It looks like ADPCM is a lossy compression format, so we shouldn't expect the final image to be identical to the initial image, as some data wi*snip*


shroom_monk

Math woes, again!

9th March 2022

My main suspicion is your various m_SourcePosition.X += m_Size.X; and m_SourcePosition.X -= m_Size.X; lines. The results of these calculations depend on whatever the previous value of m_SourcePosition was, which makes it hard to reason about the behaviour *snip*


shroom_monk

Math woes, again!

7th March 2022

All that being said, given that the code I've given at the end is similar to the code you started with, presumably that alone isn't the solution.
I'm struggling to follow what your code is intending to do, but questions that jump out at me are*snip*


shroom_monk

Math woes, again!

7th March 2022

I'm not a C# expert, but if its handling of numeric types works anything like C++, then the problem could be that you're trying to do fractional maths with integers and getting caught out by rounding.
Consider your most recent code snippet:
[code*snip*


shroom_monk

Happy Birthday, Jayenkai

23rd February 2022

Happy Birthday Jay! :)


shroom_monk

Robots Running

22nd January 2022

I used to (many years ago) live quite close to that place!


shroom_monk

Rotation with Parent and Children

4th January 2022

+1 for Jay's approach of treating each connected cluster of pieces as a single object and just operating on those clusters - that's how I'd approach this too.
Personally however, rather than storing the angle and distance from the middle of th*snip*


shroom_monk

Happy New Year 2022

1st January 2022

Happy New Year everyone. :)


shroom_monk

2022 Resolutions/Plans

31st December 2021

2021
For me this last year has just been 2020 part 2 in a lot of ways...
Work-wise I got made leader of my team at the end of 2020, and so 2021 has been dominated by trying to figure out how on earth to do that. At this point it feels like I've mostl*snip*


shroom_monk

Advent of Creativity 4

24th December 2021

As predicted, ended up rather lacking the energy and creative brain to properly take part this year. But I figured it would be a shame not to do *something* this year, and have somewhat recovered my energy now that work is done for the year! So I've sp*snip*


shroom_monk

Advent of Creativity 4

30th November 2021

Alas, I suspect I am not going to find the energy to post something every day this year. But hopefully I'll manage one or two things at some point in the month!


shroom_monk

Happy Birthday, SoCoder

6th September 2021

Wow, fifteen years... how the time goes. Happy Birthday SoCoder! :)


shroom_monk

Happy Birthday, Shroom_Monk

5th September 2021

Thanks everyone! :) I have indeed eaten some delicious cake (among other delicious things).


shroom_monk

JSE - Jay's Scripting Engine

29th August 2021

Those are some awesome looking nebulae! :O


shroom_monk

JSE - Jay's Scripting Engine

18th August 2021

[quote=Pakz]I have no idea what a just in time system does though[/quote]
I only have a passing experience with JIT compilation, so my explanation might be a little shaky, but as I understand it:
When you have a language that runs in some kind of virtual*snip*


shroom_monk

Hardlock vs Softlock

30th July 2021

I think the key difference is responsiveness to user input. If the game won't respond to any input, it's hardlocked - common causes are infinite loops or multithreading deadlocks. If it will respond to input, but something about the game logic prev*snip*


shroom_monk

How do I rotate a array(tiles) in reverse?

22nd July 2021

All this stuff comes down to signal processing, and thinking a bit more precisely about what the 2d array of numbers that is your sprite actually represents. It can seem a bit counter-intuitive at first to think about for traditional sprites, but those val*snip*


shroom_monk

Updating installation progress

8th May 2021

I'm late to the thread, and I guess you already figured out the reason when you fixed it Afr0, but in case anyone else stumbles on this thread later...
The difference between
[code](TopmostValue / TotalCount) * EntryCount[/code]
and
[code](TopmostV*snip*


shroom_monk

How to achieve this background terrain effect

11th April 2021

It's hard to tell from the trailer and screenshots, but do you know how much of it is procedurally generated, and to what granularity? The website says ''roam hand-painted towns and procedurally generated countryside'', which to me implies that*snip*

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