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Socoder -> Wednesday Workshop -> #222 - The Upside Down Challenge

Wed, 07 Oct 2009, 03:27
Jayenkai

#222 - The Upside Down Challenge




The Challenge

Make an upside down game that is still playable. (JL235)

The Time

Wed 7th October -> Wed 14th October, 2009
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning") Jumping hero, he's our guy. If he can't do it, I'm certainly not gonna try! Sod that.. I'm getting old!

Remember

Wednesday Workshop is just for fun.
It's not meant to be a competition.
It's just for fun.
The best technique is to try to stick to a 3 hour schedule for building the actual game. If you have more time during the week, build the game up, fix bugs, add music/titles, whatever.


The Rules

You're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.

If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

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