123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|644|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> PlayMyCode Screen Size

Wed, 21 Nov 2012, 14:09
spinal
is the PMC screen size set in stone, or is there a way to change it?

-=-=-
Check out my excellent homepage!
Wed, 21 Nov 2012, 14:09
Jayenkai
It's set in stone. It was decided way-back-when that trying to simultaneously teach screen-res-changes might be tricky!

However, opening the /embed/ URL of a game will open it in the browsers full screen area thingy!!! (Could've worded that better!)

-=-=-
''Load, Next List!''
Wed, 21 Nov 2012, 16:36
JL235
It's set in stone, for a number of reasons.

First it keeps the games more uniform, and we feel having some basic consistency between games actually helps with giving a sense of quality (because the basic experience is consistent). This also helps to keep the experience more consistent between desktop and mobile. It's also to help with styling on the game page. It is also to prevent bad sizes; games that are too tall or too wide.

Large canvases, drawing large images, also has a significant impact on tablets. We always wanted to allow the vast majority of games to work across desktop and tablet/phone, and don't like the idea of people browsing and finding only 40% of the games actually work for them. Capping the size helps us move towards this.

Finally, it's also a part of the ideology behind the site. You make a game, and then just code it. No setup, no having to plan out, just get straight into building. Having a pre-determined size helps with that.
Thu, 22 Nov 2012, 00:22
spinal
OK, all cleared up Thanks guys.
Thu, 22 Nov 2012, 12:56
spinal
Oh, just a suggestion, would it be possible to make the PMC link in the footer bar thingy open in a new tab, rather than in the same place. The way it is now, if the frame is used with overflow hidden, then the resulting windowed PMC page is quite unusable.

-=-=-
Check out my excellent homepage!
Fri, 23 Nov 2012, 12:19
JL235
Sure, should be possible. I'll go have a look at this now.
Sun, 02 Dec 2012, 03:52
spinal
Are there any plans for a search feature? It would be good to be able to search the site for specific projects using keywords similar to youtube.

|edit|

Also, when editing code, the 'find' function of the browser only ever finds the first appearance of a word, can anything be done about that?

Oh, and how about a separate function list, just to make navigating a bit easier

-=-=-
Check out my excellent homepage!
Sun, 02 Dec 2012, 19:29
JL235
No plans to add it soon, it's simply that other things need to be put in first. Right now I'm adding a tutorials section (next to the reference in the IDE), and finishing the compiler (it's compiling whole files today). Then it's going to be multiple file support (which requires the new compiler to import those files).

If you have the cursor on a word, you can press 'k' and 'shift+k' to move to the next/previous version of that word.

By a full function list, do you mean like Blitz Basic's A-Z listings of all functions?
Mon, 03 Dec 2012, 00:23
spinal
yes, so you clink -n- jump to that function
Tue, 04 Dec 2012, 09:10
spinal
Oh, one more thing...

Can I assume that the 'share' option enables people to link to the project without it appearing in the main list?

-=-=-
Check out my excellent homepage!
Tue, 04 Dec 2012, 10:20
Jayenkai
Yeah, share is still private, whereas Experimental and Published appear on the main Play pages.

-=-=-
''Load, Next List!''