-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|741|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




cyangames

Flap Happy and Fancy Free!

17th February 2024

I'm a bit taken aback esp after this week, but, in the same hand, there wouldn't be as likely to be a successful kickstarter without them, also, all the manufacturing of carts, etc would be left to this guy and, whilst making the carts would be do-*snip*


cyangames

Flap Happy and Fancy Free!

17th February 2024

It wouldn't even have taken much research, I've sent them over a lot of info about it.
I'm going to assume the incorrect nod to flappy bird is probably more based around, I guess, their audience being a lot older than us? I dunno though.
The *snip*


cyangames

Flap Happy and Fancy Free!

17th February 2024

Yeah, I was pretty pissed off about their description of it, felt like they stuck someone up there who knew nothing about the game, kickstarter or origins and then they showed the ruddy ending in the background of all things!
I was, needless to say, insta*snip*


cyangames

Flap Happy and Fancy Free!

16th February 2024

We be on CBS Pittsburgh now live!


cyangames

Flap Happy and Fancy Free!

16th February 2024

Most of the sfx have been added this morning now, with the exception of them item get ones gbdk seems to still be eating inputs though which is worrying.
Well, the main input (tapping a to flap) of all things ( I blame the ancient version of GBDK I'm *snip*


cyangames

Flap Happy and Fancy Free!

15th February 2024

Cheers dude, I feel like a bit of a fool for taking a week off to get this project further along the line, but, it'll be worth it in the longer term :)


cyangames

Flap Happy and Fancy Free!

15th February 2024

Got a bunch of bank switching sorted out this afternoon to free up space in the main bank. It's a bit more positive again now again.
Tomorrow I'll sort out the sfx and some more bits hopefully.


cyangames

Flap Happy and Fancy Free!

15th February 2024

Got the movement code for all the enemies in place now, which is a relief, going to migrate code from one bank to another in order to free up space in the main bank which is 100% full now, hopefully it'll still work afterwards!


cyangames

Flap Happy and Fancy Free!

14th February 2024

The kids are all good, yeah, lots of fun with them, Layla is just playing through portal for the first time which is kinda cool to witness, Triston is doing his own things in minecraft with a lil community he;s a part of, just made some pizza sauce and dou*snip*


cyangames

Flap Happy and Fancy Free!

14th February 2024

Managed to hook a music engine into gbdk just now, had to take yesterday of for the kids though.
Progress is tough now and I'm fairly worried by it all to be honest, there's so much left to be done!
At least there is a path I can use to parse m*snip*


cyangames

Happy Birthday, HoboBen

14th February 2024

Mirahoo Bithdosings!


cyangames

Flu 2023-4

12th February 2024

Take it easy dude hope you're better soon.


cyangames

Flap Happy and Fancy Free!

12th February 2024

Whew, added the level select screen, it takes forever mapping words to bytes..


cyangames

Flap Happy and Fancy Free!

12th February 2024

So, today has brought upon the week of fixing up the gameboy version!
So far...
I've added the options screen where you can toggle background music and sfx on or off, as well as invert the screen tones if you're not on a colour game boy.
Fixed s*snip*


cyangames

Audacity AI

8th February 2024

I think older version of Audacity are safe still, thank goodness for oldversion.com, etc


cyangames

They Are Everywhere - NES Edition

7th February 2024

Fairly tired today but, yeah, high scores screen and code re-use!
(Image.gif)
27,944 bytes remain


cyangames

They Are Everywhere - NES Edition

7th February 2024

A lot lighter than unity, yeah!
New features... I'm not sure, I want to see how far into the game I can make before I begin to run low on either CPU or ROM.
I'm already low on sprite tiles, roughly 23 of those remain and I might have to use them *snip*


cyangames

They Are Everywhere - NES Edition

7th February 2024

Ended up putting together the score advance screen instead last night, forgot to post here because I fell asleep, ha!
twitter.com
28,422 Bytes Remain
(just realised) Ohh, so, only just over 4kb code so far!
Might try to do the high score board tonight *snip*


cyangames

They Are Everywhere - NES Edition

6th February 2024

I'll find out tonight hopefully :D


cyangames

They Are Everywhere - NES Edition

5th February 2024

Sorta fixed-ish, not sure what's causing them all to respawn though. That phantom V-Fighter at the start also, hmmm...
(Image.gif)
29,219 bytes remain!


cyangames

They Are Everywhere - NES Edition

5th February 2024

Explosions! Multiple Enemies!!
Way too many glitches!
(Image.gif)


cyangames

They Are Everywhere - NES Edition

5th February 2024

The generic tiles in the BKG area should be fairly wll placed to make something a bit bigger further down the line though, but, I need to see how far I can get this week with it :)
Hopefully I'll get multiple enemies set-up tonight.


cyangames

They Are Everywhere - NES Edition

5th February 2024

The sprites can be flipped, yes, the bkg tiles, sadly, cannot


cyangames

They Are Everywhere - NES Edition

4th February 2024

Added death splosions tonight, just need to add more enemies, movement patterns, etc and I should be able to get close to the OUYA original
Sprite Tile usage so far
(Image.png)
Background Tile usage so far
(Image.png)
As each Wave had a focus on c*snip*


cyangames

They Are Everywhere - NES Edition

4th February 2024

Here we go
(Image.gif)
29,755 bytes remain

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