-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|697|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Blitz3Dman

Curiosity has overtaken me

29th April 2007

Hmm... what I mean is, I want to make a command exactly the same as loadimage, and then loadanimimage which, instead of checking for the file on your disk, it finds it online and stores it in memory. Not on your computer but for example, loadimage reads an*snip*


Blitz3Dman

Curiosity has overtaken me

29th April 2007

If anybody can find webpages that specifically are for file structure of images and are easy to understand and will tell me they are saved as a byte, a short, a long (which hopefully not cause I'd also need to write a function for blitz to read and write l*snip*


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Oh...
well, I suppose sownloading them, storing in a file that it's been downloaded so it doesn't continue to do it each execution would be interesting.


Blitz3Dman

Curiosity has overtaken me

28th April 2007

How about B3D?


Blitz3Dman

Curiosity has overtaken me

28th April 2007

ARG my head hurts...
can the demo version load .png?


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Ah, yes, both are true. Thank you.
I think I'm going to do png last, it's giving me a headache and Wikipedia doesn't tell me how one might read the data.


Blitz3Dman

Curiosity has overtaken me

28th April 2007

O_o
I had no idea of what I was getting into agreeing to write a .png loader, did I?
Wow, I already have a headache


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Meh, meh, meh, meh
ok, another question.
the .png file signature includes the ASCII valuses for PNG and that's all fine and dandy, but then again, they're in hex. And the values are stored in one byte each and I have no idea how to read hex values from a*snip*


Blitz3Dman

Curiosity has overtaken me

28th April 2007

If you're getting the runtimeerror it's because my avabar was uploaded and saved on the web as a png, not a bmp, but I'm gonna finish the bmp eventually hopefully.


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Thanks.
Now I just need to find out how to read a .png... fun :P
for some reason imageshack likes to host your bmp as a png OH! I'll make it so many image types are supported and maybe people will never have to use the LoadImage() and LoadAnimImage() com*snip*


Blitz3Dman

Cats Mewsic :-)

28th April 2007

(Image.gif)
Hmm... I've heard of a catfish, but a catsnake?


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Is anybody getting connected to the server?
I don't know if my code is wrong or if my internet feels like being stubborn.
[code]LoadWebImage("https://img252.imageshack.us/img252/1088/b3dmsmallqt3.png")
Function LoadWebImage(url$)
Local tcp,file,pos=7,*snip*


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Many thanks, flying_cucco, that's just what I needed :)


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Every type of file has something at the beginning to say that it is this file and it usually takes up several bytes. What I meant was, I don't know what is at the beginning of a .bmp to say that it is when a program reads it.


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Hm... what is the signature for a .bmp?


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Oh, ok.
I'll have to have myself a look at that then, because I've been wondering how I can make a WW with no images required...


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Unfortunately, I don't know what the server bit of it is.. the one time I tried to work with internet stuff, well let's just say I made a mess of things, especially my brain.


Blitz3Dman

Curiosity has overtaken me

28th April 2007

Erm, oscar? You posted that a few hours ago... :P
I know how to do the making the image bit, it's just I don't know how to get the data in the first place ;)


Blitz3Dman

Curiosity has overtaken me

28th April 2007

I've been wondering this for a mighty long time and I figure I ought to ask eventually.
Is it possible, using Blitz, to read a wed-hosted image and use it in a program?
It may sound a little far fetched, but if I can read the image data online, I know ho*snip*


Blitz3Dman

Cats Mewsic :-)

27th April 2007

LOL
(Image.gif)
Cheetahlicious!


Blitz3Dman

Why is the Rand() function giving me these results?

27th April 2007

gah, this is pointless :lol:
I'll change oxygen to hydrogen, then.


Blitz3Dman

Why is the Rand() function giving me these results?

27th April 2007

Hm, probably should've put flammable, shouldn't I have


Blitz3Dman

Why is the Rand() function giving me these results?

27th April 2007

Picky, picky, picky, you are so picky, diablos :lol:


Blitz3Dman

Why is the Rand() function giving me these results?

27th April 2007

I rewrote my WW entry to tell me how many times it chose each question randomly because it seemed to rarely or never give me some questions and give me some questions quite often. My results for 10,000 randomly picked questions is as follows:
[code]Number*snip*


Blitz3Dman

Jay's 2nd Blitz Speed Test

27th April 2007

Here is my results having changed image=200 to image=0
[code]---------
Image size : 8
---------
Test 1 : 2800
Test 2 : 2200
Test 3 : 1575
Test 4 : 2700
Test 5 : 3080
Average 2471
---------
Image size : 16
---------
Test 1 : 2865
Test 2 : 3450*snip*

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