-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|196|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

Ascension 2 Live Wallpaper

7th June 2014 Other, Android
A reboot of my older rainbow-filled live wallpaper. Because yeah.


Cower

Schemer

18th February 2014 Objective-C, Mac
Color scheme editor for Sublime Text and TextMate 2 color schemes (tmTheme files).


Cower

sbfgen

12th February 2013 C#, Mac
Simple bitmap font generator for OS X


Cower

Cards

12th January 2011 Web Development, PSP Vita
A simple solitaire app for Chrome


Cower

Ascension

18th November 2010 Other, Android
Live wallpaper for Android that is basically a lot of shimmery, glowing bars.


Cower

NUI Toolkit

15th May 2010 Blitz Max
NUIT is a skinnable 2D user interface toolkit for BlitzMax that uses Max2D for rendering


Cower

JONK

23rd April 2010 Blitz Max, Cross Platform
Event-driven JSON parser module for BlitzMax


Cower

BufferedGLMax2D

23rd April 2010 Blitz Max, Cross Platform
An OpenGL Max2D module that attempts to minimize state changes and uses retained-mode rendering (unlike GLMax2D's use of immediate-mode rendering).


Cower

LuGI

25th July 2009 Blitz Max
LuGI is a set of modules for providing an interop layer between BlitzMax and Lua as well as wrapping BlitzMax types for use within Lua.

More - Older Posts