123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|643|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Question of the Day -> QOTD : Cheap design tricks

Sun, 28 Feb 2010, 09:58
Jayenkai
I've recently found that mismatching lumpy pixelly sprites with a neater background can occasionally make for a nice artstyle.
It's something I've used half-a-dozen times over the past few games, and it's really really easy to achieve.
Draw things in little tiny pixel areas (8x8 pixels) resize them up to 64x64, and add a gradient.
Bingo, kick-ass looking sprites.

Doesn't work all the time, but when it does, it doesn't look half bad at all!

QOTD : Got any quick ways to cheat a good look?

-=-=-
''Load, Next List!''