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Socoder -> What Have You Done -> What Have You Done : 2nd February 2011

Wed, 02 Feb 2011, 15:20
Jayenkai

Ups

What did you get done this week.
  • Even More Bloody Spike Dislike!!
  • 3 games on PlayMyCode.com

    Did everything turn out as planned?
    Every day was SpikeDislike day!
    GAH!!
    So I took a break, and made it a PMC weekend.
    I built 3 whole games in a weekend, and they're all nice and playable.
    Lovely stuff!
    ..
    Back to spikes..

    Downs

    What didn't you get done?
    That "Newsletter" thing, STILL!!!

    Why not?
    Juggling too many spikes!

    Now

    What are you working on right now?
    Blockman iPhing, but it's still stuck at that lack of a menu screen.. hmm...

    How's that going?
    I really don't know what I'm going to do with it's menu.
    I might just cheat the fecker, and dump a screen of text there instead!

    Next

    What's the plan for the week ahead?
    I drew a neat little stumpy character yesterday morning, so I'll be making the planned Cassette 50 remake with him sometime during the weekend.


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    You can copy+paste the BBCode from the box below, or structure however else you'd like...
    > Reveal 🔎

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  • Thu, 03 Feb 2011, 03:26
    lawandcontradict

    Ups

    What did you get done this week.
  • Work
  • Blog thing
  • Being busy in general

    Did everything turn out as planned?
    A word to all those: yes.

    Downs

    What didn't you get done?
  • Coding

    Why not?
    Busy. And temperature's terribly warm.

    Now

    What are you working on right now?
    Following the guide to creating a theme.

    How's that going?
    Alright, but quite slowly. Manually GIMPing things out, ignoring various scripts that wouldn't work here, staring at a lot of CSS. It's going to be a while yet.

    Next

    What's the plan for the week ahead?
  • Finish SoCoder theme
  • Coding
  • Working

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    Who knows, you might like the structure I'm using, so I'm providing it here.
    > Reveal 🔎
  • Thu, 03 Feb 2011, 03:31
    Jayenkai
    lol! Good luck with that!!
    I've not really attempted anything since Grey'n'Green, mostly because it's quite neat and tidy, and I know I'm shit at design, so I might as well give up when I've done something half-decent!!

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    Thu, 03 Feb 2011, 03:36
    Afr0
    Made this for my birthday which is today;



    Also took the opportunity last night to basically call off two weeks worth of trying to get the RefPak/QFS compression algorithm to compress properly for TSO-R, and decided to go with zlib instead.

    Today, if I get time, I'll document the *.mesh format which I was lucky enough to get sourcecode for (REALBasic sourcecode from the only program on the web (most likely) that knows how to open it).

    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!