-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|383|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




mindstorm8191

Design: Coolest vehicle weapons

26th May 2010

Yeah, defensive weaponry like that can be nice. I had an idea of using tiny missiles to destroy incoming missiles, but gatlin gun fire could be used as well.
JL, yeah I do plan on making this an RPG approach, where you find progressively better weaponry *snip*


mindstorm8191

Design: Coolest vehicle weapons

24th May 2010

Okay, so I'm working on a spaceship game called Garbage Invaders (the name is temporary), the idea is that you can salvage parts off enemy ships and use them for your own ship. The game has really developed into an RPG style game, similar to Diablo II (an*snip*


mindstorm8191

Design : RPG

24th May 2010

I had a dream the other day that I was playing a new RTS style game... the units and environment were all future tech (as were the enemies). What struck me as a handy new feature of the game was that all units would engage any hostiles within their firing*snip*


mindstorm8191

Error module

14th May 2010

handles errors, part of Mindstorm's collection


mindstorm8191

Weird Dreams?

8th May 2010

I have a hard time with that too, usually when I'm falling asleep. My wife has heard me say some pretty strange things!


mindstorm8191

Weird Dreams?

8th May 2010

I usually have dreams about games, or at least some aspect related to games. Sometimes I tell my wife what I dreamed and she's like "all you ever dream about is games", so I end up keeping them to myself.
I usually only remember a small part of my whole *snip*


mindstorm8191

QOTD : Asking for help

2nd May 2010

I usually ask questions when I'm stumped on something. I think I try to answer my own questions as often as I can, usually with Google. But sometimes you don't get any good results, even trying different searches, and sometimes you don't know what you're*snip*


mindstorm8191

WW?

30th April 2010

Jay, as far as the actual development side, what if we had some form of module writing, instead of short games? These modules could then be used for larger projects. People could request a tool / script for a game project of theirs be written, whether it*snip*


mindstorm8191

Design : RTS

29th April 2010

Another thing unrealistic about the RTS's I've played, is units don't ever worry about resources. Like, units should have a food and ammo bar, draining food over time and draining ammo while fighting. Once either runs out, they would have to come home. *snip*


mindstorm8191

Design : RTS

28th April 2010

oh... umm... umm, I guess I haven't played any new ones in a while!


mindstorm8191

Design : RTS

27th April 2010

I like the RTS genre, and there's a lot you can add to it. One of the things I find unrealistic about most RTS games is exploration of the map. Like in Command & Conquer, once you have explored an area, its like you always know what's going on there, eve*snip*


mindstorm8191

Rotating an image with javascript

20th April 2010

Jay, sorry but your rotation example didn't work. I'm running IE 8, which might have something to do with it.
I have another question: would it be reasonable to have an open-source project in Blitz3D?


mindstorm8191

Rotating an image with javascript

18th April 2010

Yeah, it would be quite difficult building a scripting language for the game. Not something I would want to need to deal with...


mindstorm8191

Why does everyone love PHP?

18th April 2010

I'll agree that functions have odd names in PHP. But what if you made a list of your own function names? Each function name of your own would only call the php-named function. It'd be like a mini wrapper. Write it as an include file and you're done.
I*snip*


mindstorm8191

Rotating an image with javascript

18th April 2010

Hey everyone. I'm looking for a way to make an image rotate, to spin around on its own axis. I've tried some google searching, but haven't found anything good (one example had images swaping out every couple seconds, ugh). I'm hoping that I could possib*snip*


mindstorm8191

Worth repairing

12th April 2010

...umm, I should have probably mentioned I was thinking of selling it to someone. There's also someone on CraigsList that takes dying / broken laptops for like $20. I'm just wandering if I could get more money off a machine like this than what he could o*snip*


mindstorm8191

Worth repairing

8th April 2010

I have recently purchased myself a new laptop, to replace my old one which was dying on me. There were two major problems with it; one, the screen's hinge was totally broken, I literally had to hold it with one hand to keep it from falling over completely*snip*


mindstorm8191

QOTD : Fail...

31st March 2010

Probably a multiplayer snakes clone game called CobrasChallenge. I must have worked on it a year or more, but its been a while ago. With the game I had built several modules to manage the networking aspect of it all. I had a nice simple login system, an*snip*


mindstorm8191

Website issues

8th February 2010

In my experience, different anti-spyware apps will find different spyware, there could be many more spyware programs on your PC than either spybot or zonealarm will find. But using them all would probably be over-kill. Oh well. I like spybot because its*snip*


mindstorm8191

Website issues

7th February 2010

You might have already checked this, but you might also check for spyware on your own PC. Certain spyware programs will reroute your intended webpages "for you", to whatever sites they want you to see.
If you need an antispyware app, I've used spybot sea*snip*


mindstorm8191

Hill Algorithm?!

6th February 2010

Well, you should remmber, an image is really only a set of arrays, a 2D array for red, for green and for blue. A classic blur routine works on 2D array data, like what you're after. But instead of blurring for each color component, you only have to deal *snip*


mindstorm8191

What's up?

6th February 2010

Work, ugh... and playing Travian again. Also been trying to find time to work on Vesuvius, but my webhost is currently upgrading their servers. I can't even log in to edit files ATM, o development's gotta wait. Which sucks, I've been itching to make som*snip*


mindstorm8191

Video Game Music!

6th February 2010

I tend to like alot of the final fantasy music.
...Except the battle music. Not that its bad, but after you hear it several thousand times, anything will suck. They've gotta mix up the battle music at some point.


mindstorm8191

Hill Algorithm?!

6th February 2010

Why don't you try a basic blur algorithm? For each pixel, simply look at each of the surrounding pixels, average their value and apply it to the pixel you're working on. You may want to do this to a new array, instead of the one you're reading.
Not ure *snip*


mindstorm8191

code repositories

3rd February 2010

On the subject of custom wiki's, I had one for a while, calle WikiDoc. Plan wa to provide more than basic information about lots of languages and their tools. It didn't work out too well; I was the only on who seemed to be editing any of it, which I didn*snip*

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