-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|387|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




mindstorm8191

QOTD : Compression

21st August 2009

Please don't forget, people, that executables are actually already compressed .com files. These .com (short for command) files are what the computer actually processes.
Even if you made an application in assembly, I don't think even one command would fit*snip*


mindstorm8191

Mythbusters

15th August 2009

Yeah its a pretty good show. It depends on what they're testing to determine if I like the episode or not.
My favorite episode is when they tested the myth of if a water heater could shoot out of a house.
[spoiler]
They did the test by building a littl*snip*


mindstorm8191

Setting specifics in a war strategy game

15th August 2009

Okay, for those of you who don't know, I have been working steadily on a browser-based game I call Vesuvius. You can check it out at (Linkage) if you want. Development so far has been pretty steady, but now I am at a decision point, and not sure exactly *snip*


mindstorm8191

QOTD : Gameplay vs Working!

15th August 2009

I've had quite a few issues of 'cant code, too busy playing it' games. My first was Matrix3D, if any of you happen to remember, it was a 3D version of minesweeper. I also made this multiplayer version of snakes, called CobrasChallenge, that although was *snip*


mindstorm8191

Blitzcoder Domain

14th August 2009

I personally would like to see a blitzcoder site benefit socoder in as many ways as possible. But 1000 still seems like a lot to spend on a domain name.


mindstorm8191

QOTD: program loading times

4th August 2009

[quote=pheonix]however I fail to see how that matters when computers have several gigabytes of RAM today.[/quote]
I'm glad somebody can afford new computers! I got my laptop in 2006, so its got a few years on it now. Its got... maybe 256MB or so RAM? I*snip*


mindstorm8191

QOTD: program loading times

3rd August 2009

I got to thinking recently, computers aren't all they're cracked up to be. I mean, half the time I'm on them, I'm waiting for it to get something done. For example, it takes about 2 minutes for Windows to load up on my laptop. Then its another minute fo*snip*


mindstorm8191

QOTD : Dumbass!

2nd August 2009

Jay, I know how you feel. In my Vesuvius project, troops can move around using a semi-complicated routine to build a path. I've recently added checks to see if its path has been blocked by changes, and if so it re-plots the path. Trouble is, the moving *snip*


mindstorm8191

Button positioning program?

2nd August 2009

Mousehit isn't designed to work with continuous mouseflushes. If you flush the mouse every frame any clicks you made last frame will be ignored. The only real reason you should use flushmouse is when you change display screens, remove something the user *snip*


mindstorm8191

QOTD - C++ Graphics Libraries

30th July 2009

I can't talk about other engines because I haven't used them, but I have used Allegro, and its not really that bad, especially for 2D games. I don't use it often so can't comment much more about it, but the documentation is thorough and the API is straigh*snip*


mindstorm8191

A welcoming screen for the uninitiated

26th July 2009

I don't know Jay, I think the current site layout provides a lot of information about the community, and indirectly shows that the community is active.


mindstorm8191

The Powerbars

19th July 2009

Hmm, I think I like this idea too, it will definitely tell us who is more active than others.
Hmm, I was going to say more, but it would just not look very good for me...


mindstorm8191

QOTD : Whilst playing...

17th July 2009

I used to think about how games were made. Now most games seem so simple I don't even worry about it anymore. There are thousands of individual ways to make any given game, but most programmers choose the easiest that gets the job done.
Yeah, that was a*snip*


mindstorm8191

Would you pay this much for the game?

12th July 2009

If he didn't buy it as strictly a collector's item, he must be insane. You could duplicate it for much less than that price...


mindstorm8191

Menu bars are superfluous

3rd July 2009

Yeah, I can still understand why menu bars are still around. How else would you show the many options a normal-given program would have? In MS Paint I'm frequently using the rotate, scale, and image properties features of the application, which nobody wo*snip*


mindstorm8191

QOTD : The Lost Art of...

1st July 2009

I think my useless talent is climbing trees. When I was young there were quite a few trees in my neighborhood which me and my friends climbed on quite a bit. I can still climb trees very easily, if the branches are right so I can get into it, but I never*snip*


mindstorm8191

The Wednesday Workshops

1st July 2009

Its a shame that the Wednesday Workshops aren't doing so well. I thought I was one of the few regulars who didn't do WW's often. I have been interested in some of the WW challenges from time to time, but feel like I don't have enough time in my life to d*snip*


mindstorm8191

A world language

19th June 2009

I think that English could become a world language, but not the English that Americans speak. The English language has a lot of words that mean almost the same thing (for example, about verses approximate). The world English would be a much simpler langu*snip*


mindstorm8191

Touchscreens

17th June 2009

You know, now that I think about it, maybe Windows Vista played the same role as Windows ME did. Windows ME wasn't a very effective operating system, despite Microsoft's wishes for it to become popular. Perhaps Microsoft will learn important lessons from*snip*


mindstorm8191

Touchscreens

16th June 2009

Yeah, I think if they can have the keyboard, mouse and touchscreen it would work pretty well. Everyone could use their favorite tool, I guess. If they get limited to one or two, it would be a bit less enjoyable.


mindstorm8191

Isometric

13th June 2009

I've tried isometric in a few games of my own. After all the work needed to get everything working and looking right, I almost don't recommend it to anyone. Its much easier to keep things in regular perspective. Only if you have a working game should yo*snip*


mindstorm8191

Post Patents Here! (image heavy)

12th June 2009

Sorry, no pictures here, but I had an car anti-theft device idea. If the crooks disable the car alarm in some way, it sends out a broad signal to activate the car alarm for all cars in the area. If you saw Borne Identity, Borne had a handheld device to d*snip*


mindstorm8191

QOTD : Didn't work...

11th June 2009

Dude, I once spent a week working on a map file converted which ultimately didn't work. I had this one editor, which I built to be an all-purpose system, loading map file segments and piecing them together. I had so much trouble actually building new thi*snip*


mindstorm8191

QOTD : What're you working on?

6th June 2009

I made an AI player for this game similar to tictactoe. It would basically take a random board pattern, and remember how often it won or lost for each possible direction. The longer the game lasted after the given direction, the smaller of a score that d*snip*


mindstorm8191

QOTD : Enhance 'Monopoly'

22nd May 2009

Afro, now _that_ would be interesting. Perhaps you could set that up pretty easy, though. All players would take turns based on time, so they don't have to wait on other players. You start with 1 property, and have to go purchase other properties by tra*snip*

Newer Posts More - Older Posts