-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|566|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Prospero

#187 - The Green Challenge

12th February 2009

Drat :( In the end I didn't have enough time to add timing or irritating enemies to get in your way, but maybe I'll polish it and post a link over the weekend.


Prospero

#187 - The Green Challenge

9th February 2009

I was bored. After a few hours of coding over Saturday afternoon and this evening, I have this:
(Image.png)
You have a ship which you can thrust towards the mouse cursor (tiny crosshair). There are gates. Flying through gates = good.
Beyond this I hav*snip*


Prospero

Retro Remakes best of 2007

4th January 2008

I just noticed that Retro Remakes put up a list of what they considered to be the best releases for each month of 2007. Looks like SoCoder took April by storm with Jayenkai's Hero remake "Greenie" and WW entry Millenipede getting a mention :) Good stuff!
*snip*


Prospero

The Super Happy Merry Xmas Thread

25th December 2007

Hope everyone's had / is having / will have a very Merry Christmas :)


Prospero

How is everyone?

30th November 2007

Things aren't going too badly for me. I was relieved to find out that I wasn't one of the 7 people who got laid off from my workplace today - the section I'm in was never in huge risk, but still, knowing I still have a job is good.
I'm having a dilemma wi*snip*


Prospero

#126 - The 2 Hour Challenge

24th November 2007

Ok, here's MixNMatch, coded using almost every second of the allowed 2 hours (about 117 minutes, excluding packaging time) :) If I hadn't made some stupid, stupid mistakes on the colouring code I could've knocked out 20 minutes from that... but oh well.
M*snip*


Prospero

#126 - The 2 Hour Challenge

24th November 2007

Oooh. I might have a go at this! 'Cuz...
(1) I've got two hours spare this afternoon
(2) Amazingly, I have an idea for something doable in 2 hours!
(3) There is no third reason.
:P


Prospero

Trixels?

30th October 2007

Fez looks like a really cool game, but at first glance I had no idea the 3D trixels were quite as involved. This just makes me want to play it even more :)


Prospero

1 Year Old...

6th September 2007

Happy birthday Socoder! Is it really a year already? I thought this site was way older than that... <shrug>


Prospero

f4ktor Design - Texture Pack 01

25th June 2007

He was also banned for some length of time, I believe (though I could be wrong).
Those textures look great, f4ktor. I'm still bumbling around in the world of 2D so they aren't something I would use, but I hope you get some interest in them :)


Prospero

Opinions on some logos

25th June 2007

I'm torn! :) But #2 and #3/#5 are my favourites. If I had to choose right this second I would probably go for #5. But it's a really close thing.
Fair comments Diablo, I see what you mean about the first logo. Maybe one way to get a more natural looking fl*snip*


Prospero

Opinions on some logos

22nd June 2007

I've added a slightly different version of the candle flame logo to the list of candidates.
Between no. 3 and no. 5, which do you prefer?


Prospero

Opinions on some logos

21st June 2007

Thanks all for the feedback so far :)
That make the voting something like:
(1) 4 votes
(2&3) 3 votes
(4) 2 votes
@Diablo: None of them are animated at the moment. Don't mistake there being several versions of the same logo to mean it should animate*snip*


Prospero

Krypton-Media.com

20th June 2007

Out of the two I like the first one best, just because it's a cleaner designer. Version 2 is cool, but I agree that the reflections could be toned down a little bit :)
Also - either design would look good with a secondary colour to add contrast. That's pu*snip*


Prospero

Opinions on some logos

20th June 2007

Hi all - I'd love to get some feedback on some logos that myself and a colleague have created. We are trying to come up with something to update the Firestorm Productions logo so that it can eventually be put onto the new site design (which I'm doing a sor*snip*


Prospero

International Programmers Day

19th June 2007

IMMA FIRIN' MAH LAZER!!
..erm, sorry, don't know whatever come over me there...


Prospero

QOTD : Your current project?

10th June 2007

After a gap of almost two years, I have recently started developing my long-term RPG project again. It's been my ambition to finish it since about 2003 so it is dragging on and on!
I'd like to think I can make some serious progress with it this year. Just*snip*


Prospero

Inselkampf : Browser-Based MMORPG

1st May 2007

I've joined and might look at learning the ropes later :)
If there is a SoCoder / Shroom alliance that wants someone who might go inactive at any time, send me an invite! :D
My username there is Prospero.


Prospero

Jay's 2nd Blitz Speed Test

28th April 2007

[code]---------
Image size : 8
---------
Test 1 : 4165
Test 2 : 3710
Test 3 : 3705
Test 4 : 4750
Test 5 : 2405
Average 3747
---------
Image size : 16
---------
Test 1 : 4745
Test 2 : 4785
Test 3 : 4100
Test 4 : 4740
Test 5 : 4225
Average 4*snip*


Prospero

Do you make a design document?

20th April 2007

I don't tend to write design docs of any sort. I'm cursed with a terribly picky attitude - almost to an obsessive level - so usually any document I write has to be formatted and laid out very precisely. I spend more time making it look nice than actually w*snip*


Prospero

#094 - The Atari 2600 Challenge

10th April 2007

Phew! Here's Millenipede:
Millenipede v0.8.0 (709KB)
Hopefully no MAVs... :o


Prospero

#094 - The Atari 2600 Challenge

9th April 2007

When you said Frostbite, I immediately thought of something like Frost Byte - distracted by my C64 days :)
Good job Jay, plays smoothly and the music fits. Addictive :) I can't get past the second level though!


Prospero

Sidescroller

9th April 2007

I'm no pixel artist sadly, so I can't really offer any advice for your running animation. The good thing with having small sprites though is that you don't need so much detail :) I'm sure someone can give you some pointers...
After firing The Running Man *snip*


Prospero

Age

8th April 2007

Happy birthday blanko and steve! :D


Prospero

April 2007 - "Finish it off" Month

8th April 2007

blanko - I often feel like that, escpeially when the stuff I am coding is not making an obvious improvement to whatever I am working on. Stuff like designing interfaces, refactoring badly planned code, etc... stuff that has to be done to allow future featu*snip*

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