-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|552|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

Ascension 2 Live Wallpaper

7th June 2014

A reboot of my older rainbow-filled live wallpaper. Because yeah.


Cower

Schemer

18th February 2014

Color scheme editor for Sublime Text and TextMate 2 color schemes (tmTheme files).


Cower

sbfgen

12th February 2013

Simple bitmap font generator for OS X


Cower

Cards

12th January 2011

A simple solitaire app for Chrome


Cower

Ascension

18th November 2010

Live wallpaper for Android that is basically a lot of shimmery, glowing bars.


Cower

NUI Toolkit

15th May 2010

NUIT is a skinnable 2D user interface toolkit for BlitzMax that uses Max2D for rendering


Cower

JONK

23rd April 2010

Event-driven JSON parser module for BlitzMax


Cower

BufferedGLMax2D

23rd April 2010

An OpenGL Max2D module that attempts to minimize state changes and uses retained-mode rendering (unlike GLMax2D's use of immediate-mode rendering).


Cower

LuGI

25th July 2009

LuGI is a set of modules for providing an interop layer between BlitzMax and Lua as well as wrapping BlitzMax types for use within Lua.

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