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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|40|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz Max -> Indiepath's Modules - Not working..

Sun, 30 Aug 2009, 08:01
Trollmann
I seem to be having some trouble with some of Indiepath's modules. Specificly the "Glowing Lines" module.
For that I need TexturedPoly and ProjMatrix Here and here.

However I'm not able to make them work.
After alot of googling I found out that I needed to build the modules with MinGW. However that does not work. I get some errors from the files themselvs, something I have no clue how to fix. His forum seems dead too.

Over to the errors.

1: projmatrix.bmx
Compile Error: Identifier 'backbuffer' not found


2. Texturedpoly.bmx
Compile Error: Identifier 'PrimaryDevice' not found


I hope you guys won't mind me asking and that you might be able to help me out. I'm still a big green noob when it comes to BlitzMax so this is a difficult problem for me to fix by myself. The 'glowing line' effect looks cool as well, so I want to play around with it
Sun, 30 Aug 2009, 09:46
Afr0
Unless D3D7GraphicsDriver is a custom class, I would look up it's documentation in the manuals.
My guess is it's interface has changed since that code was written.
If it's a custom class... I have no idea!

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Mon, 31 Aug 2009, 03:50
Trollmann
Hmm, well it's no big deal
I'm still trying to learn the Blitzmax ropes, so I don't think think I'm able to fix it yet

Just seemed like the right module to make something that could cause eyes to bleed