-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|62|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




bram32

Exams

27th May 2010

Luckily no major disasters so far, then? That is good to hear. Well, good luck with the outcome. I'll keep my fingers crossed for some A's.


bram32

Exams

27th May 2010

So it's exam time for some of you, right? I was wondering how it all went. Any computer science exams, btw?


bram32

Character Select

26th May 2010

Sure, I understand that. But it can't be done in one step. There is not a single command for it, such as SwitchEntity o.s. So instead, you might wanna break your goal up into smaller parts, and then achieve these subgoals one by one.
Looking at the code y*snip*


bram32

Character Select

26th May 2010

I'm sorry, do you mean me? If the above doesn't help you, then what do you need?


bram32

absolute beginners tutorial haxic :)

26th May 2010

Today I added a youtube video. It is a very basic tutorial.
Most tutorials assume you have programming knowledge. This one doesn't :)
Here is part one. There's three parts:
www.youtube.com


bram32

Character Select

26th May 2010

What good could that line do? It checks if selectedarray is 5, but there is no 'then' part?
First structurize your code. If you add things, but you have no clear idea what it does, how can you add anything?
Then, you should set out your goal, which is t*snip*


bram32

Character Select

26th May 2010

Okay, do you have any ideas how to approach this?


bram32

Character Select

26th May 2010

Don't know, does it work?


bram32

Character Select

26th May 2010

That last line should be placed two lines lower, after 'endif'.


bram32

Character Select

26th May 2010

I appreciate you taken the time to do that. That is why I've taken a look at it.
At line 18, add the following:
[code]HideEntity mymodel(x)[/code]
This will ensure that all models are hidden when the program starts.
At line 97, add the following:
[c*snip*


bram32

Character Select

26th May 2010

I think it is a bit difficult for people to download all media separately, via mediafire. You should make it as easy as possible for people to help you. A single download, with all source files and media would be best. Also, a clear description of your pro*snip*


bram32

Character Select

23rd May 2010

Hide the first one and show the second one. Then later on, show the second one and hide the first one.


bram32

Character Select

23rd May 2010

Well, instead of trying to improve this code, write a new, clean code that deals with only two models and nothing else.
Then, make it so that you can switch between the two models using the keyboard.
If it all works -and you understand how it works- you *snip*


bram32

Character Select

23rd May 2010

Yes, prototype first, then intergrate with the existing code. Beside that, if needed, there is nothing wrong with rewriting your code. It helps to remember and learn.
Reason of my advice is that, in your code, you are using the same variable to store two *snip*


bram32

Character Select

23rd May 2010

Well, instead of trying to improve this code, write a new, clean code that deals with only two models and nothing else.
Then, make it so that you can switch between the two models using the keyboard.
If it all works -and you understand how it works- you *snip*


bram32

Character Select

23rd May 2010

Simply free the previous one, load the new one.


bram32

Character Select

23rd May 2010

Position the character at 0, 0, 0. This position is relative to it's parent.
Rotate it using this:
RotateEntity dwarf1, 0, 0, 0, true


bram32

Colour blindness in text games

13th May 2010

Well, maybe stuff like underlining and italic? And blinking offcourse :) Actually, I never thought about it. There are different types of colour blindness, right? The only one I am familiair with is not being able to see the difference between red and gree*snip*


bram32

haXic

8th May 2010

online programming language for Flashgames


bram32

Quite BASIC

8th May 2010

That's actually pretty cool.


bram32

The 2007 '3/4 of the year' Survey

5th August 2007

1. Which of the sites features do you use most often?
-the forum, I check it often, however I don't usually say much, unless it is blitzbasic related.
2. Which of the sites features do you think should be improved?
-this site is really good, I couldn't *snip*


bram32

userlibs

29th July 2007

You could maybe wrap the CallDLL command with a function, like this:
[code]
Function winmm_PlaySound%(name%,module%,flags%)
inbank = CreateBank(12)
PokeInt inbank, 0, name
PokeInt inbank, 4, module
PokeInt inbank, 8, flags
CallDLL "winmm.dll",*snip*


bram32

Hey Peeps !... Eyeball this.

21st July 2007

I think he takes it up real high and then drops it. (Maybe your mum could give that a try)
I saw this documentary once about a bird waiting for a traffic light. I found it on youtube:
In the search, I found this topic BTW, about how to make traffic light*snip*


bram32

I dont understand but could u help me please.

28th June 2007

To me, it sounds like they install everything in the case, except a harddisk/cd-rom, which would mean you need to put your own hd into the case and install the drivers if needed.


bram32

How do I make collision detection between with Cube and Camera?

14th June 2007

Hi Hotshot, I was wondering if it was you. :) Greetings then, and I hope the code works okay.

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