SoCoder -> Showcase Home -> Strategy/RTS
Created : 21 June 2017
Edited : 30 June 2017
System : Browser Based
Language : Monkey2
A Civilization Clone v0.75Browser based turn based strategy game
Play CivClone in Browser (v0.75)
Previous version 0.70
I have worked on this for over a week now. It is a Civilization 1 style game.
Has a random map generator. There are no enemies yet. The graphics are made with code. You can move the units to explore the map(fog of war) and build cities and roads. Transport units in ships. Some city functionality exists. Hold the 1 key to see the instructions.
It is mostly playable with the mouse also. Trying to make it mac (left mouse only) compatible. And later for the ipad(When I learn how to use the touch commands) (At the moment it runs even on the ipad mini 1)
The code is on my github.
Latest Updateolder versions :
Random maps(hill algorithm),Units,Roads,Cities,Fog Of War,Unit User Interface,Optimizing drawing,Added city features (growth, mines ect.),message system,Unit View Screen,Sea Transport,Unit Wait,Unit Goto (press g) for land and sea units, Goto now uses roads,New hill and mountain graphics,Goto button,City update(wip)
Minor graphic updates: Land tiles next to sea shading.
City borders on map.
Population growth turns shown in city screen.
City improvements window added.
City map now has black borders.
Clear build list with left mouse button.
Production now uses resources (more mines = faster production)
Fixed when sea unit fortified unfortified then pressed goto bug
Fix when city moves interface gets in the way (long moves)
Fix when goto destination on city bug.
City screen overhaul
City zones overhaul
Fix yellow tiles (hills)
ai barbarians with leader(reward if captured)
City list screen
ai players and warfare.
Learn and implement Touch for ipad.
Make sure game is playable with just the (lmb)
Study Civilization style games and look for idea's
|Thursday, 22 June 2017, 03:27|
That's cool that all the graphics are made with just code, nice 'n' procedural XD, Looking forward to how this turns out
|Tuesday, 04 July 2017, 08:26|
|Saturday, 12 August 2017, 07:47|