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Socoder -> Concept/Design -> AGameAWeek : 2016 - Part Two

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Wed, 23 Nov 2016, 07:53
Jayenkai
Remember kids : Playtesting is important!!
Fucking bugs all over the damn place!!!

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Wed, 23 Nov 2016, 12:29
Jayenkai
*puff*
*pant*

Submitted to OUYAReview.
I'll hold off the "everything else" uploads for a few days.
I'll be doing the uploads and releasing the pack on Monday, although it'll still be mostly locked up, 'cos it's an Advent calendar, innit!!

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Thu, 24 Nov 2016, 02:30
Jayenkai
Smoooooooth Sailing!!!


aka Everything Fucks Up!

Gamma R had a bug which TeamOUYA noticed, I've now fixed it.
Gamma Y has a bug which TeamOUYA noticed, but that I sure as hell can't reproduce. I'm working on that.

..
But..
The entire collection apparently has no audio.
And I'm scared as to why that might be.

"Android M" might be the cause.
And if it is, then it's not just Gamma that's going to be broken.
It's ALL my games. Because they all use the same setup.
All 60-odd games, currently available.. Each and every one, audioless.
..
All needing fixes..
..
All needing recompiled, reuploaded, re-reviewed..

... All of them..

..
Oh, hell no!!!

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Thu, 24 Nov 2016, 09:27
rockford
That's a bugger, innit.
Thu, 24 Nov 2016, 09:47
Jayenkai
Sent them a second test, but it's Thanksgiving weekend.
Not expecting a reply any time soon.. fuckityfuckityfuck...

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Fri, 25 Nov 2016, 01:53
zzoom
3 games in a day, kudos to you
Sun, 27 Nov 2016, 12:58
Jayenkai
Uploaded a (hopefully) final version to OUYA.
Also uploaded it everywhere else!

The Advent is open.
Xmas is Xoming!!

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Mon, 28 Nov 2016, 13:00
Jayenkai
Meanwhile, over on the OUYA side of things..

We had some issues with multiplayer. There appear to be some problems with controller detection. In MP, with wireless and wired controllers, we couldn't reliably enter certain games, such as #2. There were issues with the controller going haywire in level selection, quickly switching games or moving to the left or right with no input from users. And finally we saw in games such as in Number 1, where the player would lose control after a few moves.

I'd specifically asked them, first and foremost, to check that the controller code was working..
That was the first thing in my "review feedback" thing.
It's been about a week, and not one bloody mention of it. There were other ingame bugs they complained about, but the controllers didn't get a mention.
Now, all of a sudden, the whole damn thing is apparently fucked.

Geese. Thanks, OUYAReview.. thanks a smegging bunch.
FFS...

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Mon, 28 Nov 2016, 14:38
Jayenkai
Blogged about what happened tonight.
Kinda disheartened by the whole experience..
*sigh*
https://agameaweek.com/2016/11/tonight-was-a-bloodbath/

I was on a high, earlier.
Xmas card design looked decent, New framework was coming along nicely, all was looking up.

Bag o' crap..

I blame 2016!!!

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Mon, 28 Nov 2016, 16:07
rockford
Bah Humbug! Damned OUYA, let them be buried with a stake of holly through their hearts!

Still, it may be a bit late as as Advent Calendar, but as a set of games, it won't matter in the long run. It will still be enjoyed - perhaps not as you had originally hoped, but it'll still be great.
Tue, 29 Nov 2016, 00:58
Jayenkai
You know what really pisses me off?
I already did all this, this time last year..

As OUYA switched to Razer, the physical change in hardware made me have to fix all 42 (at the time) games.
Each and every damn one of them.

And now, it appears that a SOFTWARE update (To Android M) is what's caused my multiplayer code to fuck up.

|!!ARGH| RAWR!! |ARGH!!|

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Tue, 29 Nov 2016, 07:55
Jayenkai
He never learns..


*tries Monkey2*
Tue, 29 Nov 2016, 14:35
cyangames
Perhaps some GBDK in C?
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