Latest Uploads
Rpg Potion Sprites


Super Shap ... ration Kit


Platdude Spotting


Nom nom nom


Rainbow Trout


King Salmon


Back to Pakz's Blog ( Created 23 December 2016 | Last Edited 23 December 2016)
Development Diary : Normals and Dot products
Math makes no sense.
I spend a while going through some video's on youtube that tried to explain collision detection (Line vs Line and Polygon vs Polygon ect)

I sort of understood a few things but most of what they were showing made no sense to me. Other video's I watched after that could not teach me either. I still have no idea how to make those collision functions myself with certain math features.

I wish there were sources to learn things like that. Internet is still pretty young I guess so the amount of easy to understand information still needs to grow.

I stopped using monkey 2 for now. I got back to using Monkeyx for the time beeing. I started adding more code posts on my blogger account. For the next few years afaik flash will keep working in browsers. I also thought to have read that google sites has no limits in how many different pages you can create. So I can host a lot of flash programs on there. Html5 games can not be put on google sites.

I have been considering buying the Jungle Ide for MonkeyX. But it is not that cheap. And the Monk editor is not that bad.

Here something I made yesterday. Took me 5 hours. I can not remember what I did that took so long but at the end I was happy to get it working. I might expand the code later on to have a player and collision with the walls ect. (The grey color is the walkable ground and the white lines are the walls.)

View on YouTube

I also spend a few days experimenting with creating textures with MonkeyX. I used no references or anything. Lots of layered stuff.

View on YouTube

I used the google image search to look up random textures and one of my creations of this year was high up on the search result pages.

At the moment I am out of ideas of things to program.

Leadwerks has something coming in 48 hours and it might be that BlitzMax will be released and installable from Steam. Might be fun to start using it then.

Latest Comments

Posted : Saturday, 24 December 2016, 04:05

That texture generator would be great for making mobile phone wallpapers, I reckon!

Homepage :
Posted : Thursday, 29 December 2016, 16:26

No idea if this will help or not (looking back on it, I realise my writing was probably a bit dense), but I wrote some maths tutorials a while back, including one on calculating line intersection.

Posted : Saturday, 07 January 2017, 20:37

I have looked at the tutorials a couple of times.

English is not my native language so it is a little harder then. I learned a couple of things from youtube becourse they were showing visuals of how the lines and points would react and how they should behave.

What maybe would help me best is short code examples. Steps from the maths systems showcased and explained.

For now i will have to spend more time trying to find the right words that make the steps needed make sense to me.

I have learned a bit of the logic to make collision functions ect myself. I hope to learn to program a polygon2polygon collision function in the future.

Homepage :
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 587|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Latest Posts
QOTD : Best TV Show
Jayenkai Mon 09:34
Buy Zelda
rockford Mon 00:55
Repetitive Blogging
rskgames Fri 10:04
spinal Fri 06:46
Arduboy Owners Club
spinal Fri 02:30
AGameAWeek : 2017 - Part One
Jayenkai Thu 13:11
A New Korg Gadget!
Jayenkai Thu 12:30
SNES Mini?
rychan Thu 07:11
Steampunk Lamp
Jayenkai Wed 06:05
Finishing Off
rockford Tue 08:20

Latest Items
Showcase : Quadoban
rskgames Fri 10:11
Blog : My Arduino experience.
steve_ancell Wed 17:02
Showcase : Roguelike Explorer
Pakz Fri 06:59
Showcase : Infinitron
Jayenkai Mon 07:50
News : Newsletter #311
Jayenkai Thu 17:27
Link : Super Shapes Exploration Kit
Andy_A Thu 11:09
Dev-Diary : Sensitive - Arduboy!
rychan Thu 17:27
Snippet : Skylines
steve_ancell Tue 14:25
Dev-Diary : PS2 to N64 Adapter
spinal Sun 10:49
Link : Vector Tutorials/Help page.
Pakz Thu 23:00
Blog : mini project
spinal Sun 10:13
Showcase : Blockman Returns
Jayenkai Fri 03:04
Snippet : Wall Tracing on Random Maps (rpg)
rskgames Wed 22:48
Snippet : Path Following
Pakz Mon 16:25

Who's Online
Mon, at 10:42
Mon, at 10:41
Mon, at 10:28
Mon, at 09:34
Mon, at 09:26
Mon, at 07:10
Mon, at 06:36
Mon, at 00:53
Evil Roy Ferguson
Sun, at 19:33
Sun, at 16:28
Link to this page
Site : Jayenkai 2006-Infinity | MudChat's origins, BBCode's former life, Image Scaler.