Latest Uploads
Damn Bounces

AndyH

Wonder Wom ... ting thing

rychan

SoCoder 1 ... 0 Patreon

Jayenkai

Vagina

Jayenkai

You Were Defeated

rychan

IFS Viewer 3

Andy_A

Forum Home

PlayMyCode: Tiled Procedural Caves/Maps

UserMessage
Posted : Monday, 07 May 2012, 03:09 | Permalink
Krakatomato


A few months ago I was playing around with procedural cave generation and came across an idea by Noel Berry that used the concept of "miners" to create the map. I knocked up a prototype using PlayMyCode which produced the following:



Obviously, the above is pretty ugly and needs to be tiled to look more like a map. The usual approach is to use a shedload of nested if/else statements, but last night I came across this incredible idea:

www.saltgames.com/2010/a-bitwise-method-for-applying-tilemaps/

so I applied it (very quickly I might add) to the above map generator and ended up with:



(Use the arrow keys to move the map around and hold down shift and press up or down to scale it)

The tiling code is ridiculously short and simple - amazing

The source code is available on PMC.
Homepage : http://www.fivesprites.com
Posted : Monday, 07 May 2012, 12:57 | Permalink
rockford


We discussed something like this before - socoder.net/index.php?topic=2308&seenpost=26508#26508
Posted : Monday, 07 May 2012, 14:15 | Permalink
Krakatomato


Thanks for the excellent link - provides greater detail to the other I posted
Homepage : http://www.fivesprites.com
Posted : Tuesday, 08 May 2012, 10:21 | Permalink
daniel11111112


awesome ive been thinking of starting a dungeon crawler/rpg but didnt know how to do a randomly generateing map so ill try this :3
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 742|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Latest Posts
RIP : Gene Wilder
rockford Tue 21:42
Blitz in the Steam
spinal Tue 11:31
Wednesday Workshop Suggestions!?
Jayenkai Tue 10:29
WW - #244 - The Ten Challenge
Jayenkai Tue 03:55
SoTweaking
Jayenkai Mon 08:00
Flip Out!
Jayenkai Mon 04:02
BBC Bringing Back Comedies
Jayenkai Sun 14:42
Backspace is no longer Back in Chrome
GfK Sun 14:21
AGameAWeek : 2016 - Part Two
Jayenkai Sun 14:07
Red Dwarf XI and XII
rockford Sun 02:32
More

Latest Items
Blog : Monkey-X Box2D: Learning from my perspective... Hopefully!
steve_ancell Sun 14:49
Snippet : JNKrunch v1.0
spinal Sun 12:02
Snippet : Dungeon/Cave Generator - Simple
Pakz Wed 15:05
Snippet : Platform Sprite Generator
Jayenkai Tue 15:22
Snippet : Code Creates Crates
HoboBen Tue 07:02
Snippet : Texture - Leafy camouflage
HoboBen Tue 07:00
Snippet : Texture - Stone 3
Pakz Mon 09:55
Snippet : Texture - Stone 2
Pakz Mon 09:50
Snippet : Texture - Stone 1
Pakz Mon 09:46
Snippet : Texture - Cloudy Patterns
Pakz Mon 08:57
Showcase : Mining Map AI Demo
steve_ancell Wed 08:00
Showcase : Grey Lined Backgrounds
HoboBen Mon 04:17
Showcase : CAVE
Jayenkai Sun 07:20
Showcase : I Shall Be Queen!
rychan Fri 06:41
Snippet : Thousands of 3D Cubes
Pakz Fri 02:49
More

Who's Online
Jayenkai
Tue, at 22:01
rockford
Tue, at 21:43
spinal
Tue, at 21:41
Pakz
Tue, at 20:25
9572AD
Tue, at 18:56
HoboBen
Tue, at 18:18
shroom_monk
Tue, at 17:06
steve_ancell
Tue, at 16:07
GfK
Tue, at 14:07
Dabz
Tue, at 12:45
Link to this page
Site : Jayenkai 2006-Infinity | MudChat's origins, BBCode's former life, Image Scaler.