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Socoder -> In-Development -> AGameAWeek : 2017 - Part One

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Posted : Sunday, 01 January 2017, 07:42
Jayenkai
Now uploading "Memories Of..." to Archive.org
I also added track origin credits to my Music archive, which you can find, here.

The simplistic Credits.xml has been bundled in with the archive.org upload. .. hopefully that's enough info!?

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Posted : Tuesday, 03 January 2017, 07:29
Jayenkai
A few tweaks to my controller code, and then off went a controller test to TeamOUYA.
Hopefully they can get back to me asap, but as far as single player goes, I think the framework's doing all that it oughta.

If you'd like to try the .apk on your device, you can find it at...
http://socoder.net/o1.html (Most Recent Test)

Let me know of any findings.
Thanks!

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Posted : Wednesday, 11 January 2017, 02:25
Jayenkai
First game of the year, proper, has been uploaded.
My Little Underwater Treasure Collector

I'm still in the testing-ground area, so it's not much of a game at all. But it's a nice test, and helps find any issues in my new framework.

OUYA are complaining about a lack of audio.
I'm not sure why that would be, but today will be spent digging through Android Audio stuff, trying desperately to figure it all out.

Grrr..

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Posted : Saturday, 14 January 2017, 13:48
Jayenkai
This week, I'm going to reattempt a version of Ork Attack. I've so far got basic rocks and monsters in place. Now I need to come up with a nice difference in gameplay, to make it slightly more AGameAWeek-like.

Hmmm..



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Posted : Saturday, 14 January 2017, 15:52
rockford



Posted : Saturday, 14 January 2017, 16:36
Jayenkai
LOL
Posted : Tuesday, 17 January 2017, 15:57
Jayenkai
TeamOUYA are still not having any audio from my games.
Seems no matter how much I tweak, there's still something fucked up, somewhere.
Gah!!

The amount of background stuff I've done, this month, is insane..

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Posted : Tuesday, 17 January 2017, 17:16
Jayenkai
Tonight I drew these.
If I'm going to get this all done by next week, I'm going to have to work extra fast!!



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Posted : Wednesday, 18 January 2017, 03:32
rockford
Nice, but you've got the bow and arrow the wrong way around
Posted : Wednesday, 18 January 2017, 05:08
Jayenkai
Aaah, that's what it was!!
Like trying to draw a bike from memory, that one had me baffled!!

*sigh*
I'll use Google next time!

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Posted : Wednesday, 18 January 2017, 10:15
rockford
I dunno, Google isn't infallible - http://tech.firstpost.com/news-analysis/15-things-google-got-wrong-106036.html


Posted : Thursday, 19 January 2017, 02:13
Jayenkai
Since before December, when I first submitted Gamma Collexion, I've been getting intermittent feedback from TeamOUYA saying there's no audio in my games.
This year, it's gotten worse.
No longer was the "No Audio" intermittent.
It was every single submission.

I've struggled for the past couple of months to fix this.
One of the reasons I did the whole new framework was to fix this.
I have worked my fucking arse off, for the past two weeks, reading up on Android audio interfaces, hacking chunks and tweaking Monkey's Native files, to the ends of the earth and back, in a desperate attempt to fix this..

Okay those versions work fine. So the issue is a bug in the Cortex package system that's compressing the WAV files when they shouldn't be. I'll pass the info to the server guys and when it's fixed we can reprocess which will fix the issue.


Turns out, it was all their fault.

I am swearing heavily, this morning.

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Posted : Thursday, 19 January 2017, 03:07
rockford
How come they didn't notice before? Is nobody else uploading new games or being affected?

How strange. Bloody OUYA/TeamOUYA!
Posted : Thursday, 19 January 2017, 03:32
Jayenkai
This is 3 games over the course of about 6 weeks.
Prior to that, all my games got through..

Gamma Collexion eventually got a pass, so I'm thinking that this compression thing hadn't quite been "finished" by the time that got through. It'd been "curiously" intermittent.

TeamOUYA did suggest a while ago, that it might be a problem with "Android Marshmallow", as prior to that all games were fine, but strangely since the Marshmallow update, there were a lot of curious bugs in a lot of games.
I'm now starting to think that that's roughly when they started compressing the .apks, and fucking everybody's games up..

In short, I think they DID notice it, they were just shifting the blame elsewhere, assuming it was something else.

During yesterday's back&forth emails, they were trying to convince me that "Maybe it's the codec you're using.."
Me : "They're .wav files.."
Them : "No, no.. Even wav files have codecs. Check your codecs.."
Me : "They're .wav files... I'm pretty damn sure it's not a codec issue.."

*sigh*

They're removing the compression, and will get back to me once it's all ready to go.
Hopefully this solves all the problems.

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Posted : Sunday, 22 January 2017, 09:37
Jayenkai


*sigh*
That took some doing.
Still not playable, but at least things are looking vaguely functional.
I don't think I'm going to manage to get it all done by Tuesday morning, though. There's LOADS to do!!

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Posted : Sunday, 22 January 2017, 10:52
rockford
That looks great. Is it a dungeon crawler/rogue-lite/RPG?
Posted : Sunday, 22 January 2017, 11:00
Jayenkai
Snakes and Ladders but with fighting!!
Posted : Sunday, 22 January 2017, 11:40
rockford
Errrr... OK. Didn't expect that!

Sounds like it could be fun though
Posted : Monday, 30 January 2017, 08:11
Jayenkai
Scrapped the crappy board game thing.
Did this, instead..


View on YouTube

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Posted : Monday, 30 January 2017, 10:34
rockford
I like that
Posted : Tuesday, 31 January 2017, 03:31
Jayenkai
Today's struggle.. trying to encrypt and crunch, then uncruch and decrypt the same string in multiple languages.

I'm hitting that "0/1" block again.
Blitz uses 1->Len, whilst Monkey uses 0->Len-1
Blitz uses Mid$(txt,chr) whilst Monkey uses txt[chr]

After a good few hours, the laptop's had to go upstairs, on charge.
I think I do, too!!

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Posted : Tuesday, 31 January 2017, 13:37
Jayenkai
Been a good number of years since I used one of these screens!!



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Posted : Wednesday, 01 February 2017, 19:19
Jayenkai
Annoying when you have a crystal clear image of a game... a single screenshot.. in your head, but have no idea where to take it from there...

Two days I've had this cityscape image in my head, but can I figure out any kind of gameplay to go with it?

... can I bollocks!!!

I might start coding a cityscape, though, and see where it takes me.

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Posted : Thursday, 02 February 2017, 09:42
rskgames
I recently played Chopper drop where city sky scrappers play central role.

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Posted : Thursday, 02 February 2017, 10:00
Jayenkai
Hate that game..
I first experienced it as "High Rise" on the Cascade 50 collection on the Amstrad CPC.
I was probably about 6 at the time, and it still bored the pants off me.

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