Back to Afr0's Blog ( Created 24 March 2009 | Last Edited 16 November 2009)|
|Development Diary : Modelling Wallace|
|Started modelling Wallace from 'Wallace and Gromit' on Sunday because I was bored. |
Today I restarted the modelling for that very same reason - and the fact that I wasn't really satisfied with how the first attempt turned out.
Here's an image to show some progress:
As a reference, here's the other model that I started on Sunday;
As you can see, it's been textured and is generally more 'complete', but is very 'off' in alot of places. Mainly because I modeled from one viewport and started with the wrong primitive (a sphere).
I was actually going to stick with the original model, but after I had tried the demo for Grand Adventures and realized there existed a better 3D model of Wallace than I could ever make, I realized I had to try again.
Haven't really settled on a skintone yet. The current one makes him look a bit like a ghost.
|Posted : Tuesday, 24 March 2009, 16:28|
Nose needs to be more ball-like..
|Posted : Tuesday, 24 March 2009, 16:47|
|If my information is correct, someone I went to school with did some 3D modelling for the curse of the were rabbit game...|
|Posted : Wednesday, 25 March 2009, 04:55|
|What? I didn't even know there was a 'Curse of the Were Rabbits' game!!|
|Posted : Wednesday, 25 March 2009, 11:14|
|Yeah that game exists, I have the PS2 version.|
|Posted : Wednesday, 25 March 2009, 12:38|
|You've got his teeth down and most of the other bits, it's just his facial structure that's really off now. Tweak it a bit.|
|Posted : Friday, 06 November 2009, 09:27|
|Made another update! |
|Posted : Friday, 06 November 2009, 09:43|
|I thought this was long gone!|
|Posted : Friday, 06 November 2009, 09:49|
|Nope, backed up on my FTP!|
|Posted : Monday, 16 November 2009, 15:10|