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Back to Afr0's Blog ( Created 24 March 2009 | Last Edited 16 November 2009)
Development Diary : Modelling Wallace
Cheese, anyone?
Started modelling Wallace from 'Wallace and Gromit' on Sunday because I was bored.
Today I restarted the modelling for that very same reason - and the fact that I wasn't really satisfied with how the first attempt turned out.

Here's an image to show some progress:

Highslide JS

As a reference, here's the other model that I started on Sunday;

Highslide JS

As you can see, it's been textured and is generally more 'complete', but is very 'off' in alot of places. Mainly because I modeled from one viewport and started with the wrong primitive (a sphere).
I was actually going to stick with the original model, but after I had tried the demo for Grand Adventures and realized there existed a better 3D model of Wallace than I could ever make, I realized I had to try again.

Update:

Highslide JS

Haven't really settled on a skintone yet. The current one makes him look a bit like a ghost.

Another update:


Latest Comments

Posted : Tuesday, 24 March 2009, 16:28
Jayenkai


Scary!!

Nose needs to be more ball-like..

Posted : Tuesday, 24 March 2009, 16:47
spinal


If my information is correct, someone I went to school with did some 3D modelling for the curse of the were rabbit game...

Posted : Wednesday, 25 March 2009, 04:55
Afr0


What? I didn't even know there was a 'Curse of the Were Rabbits' game!!

Posted : Wednesday, 25 March 2009, 11:14
steve_ancell


Yeah that game exists, I have the PS2 version.

Posted : Wednesday, 25 March 2009, 12:38
blanko1324


You've got his teeth down and most of the other bits, it's just his facial structure that's really off now. Tweak it a bit.

Posted : Friday, 06 November 2009, 09:27
Afr0


Made another update!

Posted : Friday, 06 November 2009, 09:43
Jayenkai


I thought this was long gone!

Posted : Friday, 06 November 2009, 09:49
Afr0


Nope, backed up on my FTP!

Posted : Monday, 16 November 2009, 15:10
Afr0


Updated again!

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