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Showcase > Shoot 'em Up ( Created 18 February 2008 | Last Edited 09 March 2008)

Alien Deathmatch - Created by Jayenkai (Rating 100%)

Kick some Alien's ...!
Created using Blitz > WindowsView Worklog (2 entries)
Download Alien Deathmatch
Latest Highscore Updates
Time to do some alien kickin'!

With multiple weapons at the ready, head into the arena, and don't come out until you're dead.

Controls
WASD to walk, Mouse to shoot.


View on YouTube

Multiplier
The left bar is your multiplier gauge. Collect the circle-star icons to increase the multiplier. If the gauge runs out, the multiplier resets to 1.

Weaponry
The right bar is your weapon gauge. The gauge decreases over time. Kill aliens to pump it up. If it hits the top, you get a better weapon. If it hits the bottom, you drop down one. Collecting weapon icons will also increase the gauge.
Highslide JS Highslide JS
Recent Updates

Version 1.0
Mostly joypad/keyboard menu based tweaks, but with the added bonus of there now being a pause button! (P = Pause)


Version 0.95
Release 4 = Version 0.95 = Same link, again!

Changes.
Scoreboards - Big Important Change.
Due to the way the level seeding has been rejigged, the old highscores won't really be compatible anymore. I mean, they would work, but they'd be all out of whack, and some levels with low scores might now be really easy, and vice versa.
Because of that, I've switched to a secondary scoreboard.
If you think we should reintegrate the old scores, let me know.. I can still do that!
In the meantime, the only remaining old-board is the Trainer level, since that wasn't started with a random seed.

Top Scores
Previously, your best scores were displayed alongside the level's title. Now that's changed. Instead, there's a little flag that says whether the level's been played or not.
There's also a little icon that appears if you manage to get 10 multiplier (which increases in stages as you get higher, up to 100 multi's.) There's also a counter for kills (up to 1000), too. Want an extra challenge? Why not try to get both topmost icons on all the available levels!?
(I was going to add a score one, too, but that's all over the place, depending on the level, so I gave up!!)

Controls
There's a "WASD - Mouse" display on the right hand side.
Clicking the left icon will select your walking controls, and will switch between WASD and a thumbstick.
Pick one, then click Redefine to change which button does what. (ie, if you're in WASD mode, and click redefine, you can switch to cursors, or IJKL, or even QAOP if you're in the mood. If you're in Thumbstick, then redefine, it'll let you calibrate your joypad.)
The right hand icon chooses how you aim in the game, and will switch from Mouse to a second key-set or thumbstick or even a single button.
.
... You'll figure it out!


Making a level
Draw a 64x64 pixel bitmap, just like before.
Save it as a .png file.
When the game loads, it'll convert the png to a new-style .lev file.
Give it a play.
If it needs tweaking, quit, tweak the .png, delete the .lev, and then reload.

Changing the Seed
The random level seed is built from the actual format of the level.
This seed sets up which aliens will start on the level, which weapon you start with, and a few other bits and pieces.
Previously, if you wanted to change the initial seed for levels, you could tweak the filename a bit, and it's change the settings. That no longer works as it did before.
I've added an extra bit of data to help you do that, though.
If your level is named "Me - My Level.lev", you can add an extra seed, by placing it in an extra dotted extention on the end of the filename... like so.
"Me - My Level.1.lev"
Any number you place in the last segment will be added directly onto the level seed. Play about with it, to try and find the balance you want for your level.

Don't click "Upload Scores" until you're happy with your level!
Once you're happy, Uploading the scores will also submit any new levels along with your latest scores. (New levels will take a couple of "Upload Scores" before their online scoreboards appear properly. This is due to me being lazy! It'll probably get fixed at a later date!)

More levels!!!
Every uploaded level will eventually find it's way to you.
If there are any new levels on the server, 5 of them will be downloaded.
If you re-click, it won't help. You won't get 5 more, instantly.
To get any more levels, you need to have at least bothered to play the levels you have. If that means clicking in, quitting, then moving on to the next in 2 secs flat. Then so be it.. Either way, once the "New Level" icons are no longer showing, you get to download some new levels.. But only if there's more online!

Additional info
This is "Nearly final" (again!), but we'll give it a couple of days to be sure there's no freakish behaviour, and I'll be on standby to fix any stupid bugs that are sure to pop up.
Friday (or thereabouts) I'll disable 0.9's scoreboard, and get it to send a message about the new release.

I'm still tempted to add some kind of multiplayer, but at the same time I'd like to get onto a different project for a while.
Maybe I'll come back to it in the future.. .. But we all know that never happens!


Version 0.9
Now featuring even more weaponry, a few extra spawn styles, a bunch more arenas, and Online Highscores.
Kick even more alien ass!!

Version 0.5
First real release, plenty to do, and you can even make your own arenas. Just draw a map like the one's in the level directory, and the game will do the rest.

Latest Comments

Posted : Saturday, 23 February 2008, 09:23
shroom_monk


How about a door that only opens for aliens? Like the red door, but blue.

And what about teleporters, to zip between different areas of the level? That would be cool.

Posted : Saturday, 23 February 2008, 10:10
mole


A super alien spawn point! That seldom spawns and is like, well powerful. And possibly big. Yeah... HUGE!


Something unrelated: are there more power ups than the circle-star multiplier thing and the gun? Because I saw one thing that was slightly different, although may have just been a few circle star multipliers on top of each other....

Homepage : www.squigglesoft.co.nr
Posted : Saturday, 23 February 2008, 11:41
shroom_monk


Since a mysterious alien attack long ago, the Shroomus IV space station has been left abandoned. Dare you enter its dusty hallways and exterior ventilation system?

socoder.net/uploads/56/shroom_monk_-_Old_Shroomish_Starship.png
(Remeber to replace the underscores with spaces once you've downloaded the file to keep the scoreboard the same...)

Posted : Saturday, 23 February 2008, 11:49
shroom_monk


Jay, something to fix in the next version: it seems that the doors only close if you are out of range of all the doors - if you run through a series of doors, as in parts of my level, they all stay open, even if you are clearly out of range.

Posted : Saturday, 23 February 2008, 12:45
mole


Those basic shapes are my bitches, yo!

Homepage : www.squigglesoft.co.nr
Posted : Saturday, 23 February 2008, 14:01
Jayenkai


Stop shoving doors next to each other, then!!!
It's actually not a bug.
The door opening requires drawing to textures (the background being a huge 1024x1024 texture on an even bigger polygon.) and is really slow if it does too much at once.
Now, I haven't tested it thoroughly , but the fact that it leaves the doors open, should help it slowly filter through them again, to close them.

..

should!

Homepage : http://AGameAWeek.com
Posted : Sunday, 24 February 2008, 03:38
shroom_monk


Looks like it's on Retro Remakes...
www.retroremakes.com/wordpress/2008/02/22/alien-deathmatch/

Posted : Sunday, 24 February 2008, 04:01
mole


Awesome, I commented the retro remakes page ^_^

Homepage : www.squigglesoft.co.nr
Posted : Sunday, 24 February 2008, 09:24
Jayenkai


OK, getting into the core stuff, and it seems the level file thing's going to take a couple more days.. Plenty of tweaks to do!
In the meantime, enjoy the game as it is, and I'll let you know how all my data compression goes!

Homepage : http://AGameAWeek.com
Posted : Sunday, 24 February 2008, 09:49
Jayenkai


As a quicky example of the new format..
-->
Where the first line is the level data, and the second is it's checksum.

(Where Letter/{ = count, number = piece, } = last object, and < = 2nd to last object.)

When you're checking scores, you'll send the level+author name, along with the short checksum figure. The score-table script will check the checksum against it's copy of the level data to ensure you have the same level.

If it's different, the script will request the level data, along with a level + author name. It'll shove that information into the database, and create a whole new scoreboard just for that.
..
Nice!
..
Now I have to get that all working!!

Homepage : http://AGameAWeek.com
Posted : Sunday, 24 February 2008, 10:39
mole


All we need now is a more active score board!


And a volume adjustment doo-dad.

Homepage : www.squigglesoft.co.nr
Posted : Sunday, 24 February 2008, 10:41
shroom_monk


I'm often submitting scores... And out of interest, has anyone submitted scores for my level yet? Cos I keep checking, but I'm the only one on there. And what about Yo! Wazzup?'s level? There's only me and him on that...

Posted : Friday, 29 February 2008, 14:36
shroom_monk


I've noticed a problem with my Space Station level in this new version: for some reason, the column on the far right is being cut off, making whole sections inaccessible. I think it's a problem with the .png to .lev converter.

Posted : Friday, 29 February 2008, 14:52
Jayenkai


It's an issue I'm having with the level renderer. If I make it one way, it leaves big open gaps on the edges of levels.. If I make it the other it takes out chunks!!
I really need to get it working on both types, so I'm trying my best.

In related V1.0 news, the menu now works via joypad/keys, because when trying to play it with a pad, it got really annoying having to keep switching back+forth to the mouse all the time.

I'm also going to add an "Again!" option, for those certain levels that you really really like to play over and over, and I'm definitely going to add a sodding pause button, because people keep interrupting me right in the middle of a really long match!

Other thoughts are welcome.

Homepage : http://AGameAWeek.com
Posted : Saturday, 01 March 2008, 00:57
shroom_monk


Well, it worked perfectly with the v0.9 renderer...

As for suggestions, are you still going to include two extra level items? If so, a teleporter or an alien gate (as I suggested above) would liven things up a bit.

Posted : Sunday, 02 March 2008, 04:32
Jayenkai


And it'll work with the 1.0 renderer.

New version now available.
Not much is tweaked, but P will now pause the game, and you can pick and choose levels using the the joypad/keyboard.

I haven't added either Teleporters or Alien Doors.
Reason : I didn't think they were all that necessary.
This is 1.0, and if I feel like going further with the project, teleporters, elevators, keys, and multiplayer would probably all go into it.
For now, we'll leave it as it is.

Enjoy, all!

It's a finished game!

Homepage : http://AGameAWeek.com
Posted : Monday, 03 March 2008, 10:38
shroom_monk


Yeay! One question... can we copy our old Scores.dat file into the new version from the old one, or do we have to start again?

Posted : Monday, 03 March 2008, 11:47
TheMadProff


Vote : 5
This is an absolutely awesome game, I love it, and i'm becoming addicted, homework can wait...

Except i have had a bit of trouble with the pause feature. It pauses fine, but then doesn't un-pause....

Posted : Monday, 03 March 2008, 13:33
Jayenkai


Yeah, the old score file works fine.

Not sure what's going on with the pause, though...

Homepage : http://AGameAWeek.com
Posted : Tuesday, 04 March 2008, 00:06
shroom_monk


I've had that problem too. If you hit P, the game just locks up.

Posted : Tuesday, 04 March 2008, 12:20
power mousey


hey Jay, I have an idea.
Actually a borrowed idea from both mole and also playing
Might and Magic 4 and especailly Titan Quest.
Have genetic machines that clone and grow aliens and mutants. All sorts of these machines spread thru out the mazes and levels.
The smaller creatures grow faster from single celled to multi-celled to embryo/larvaes to baby creature. Some are let loose to guard and protect. Even larvaes are let loose at times...just in case for backup fighting and protection.
Others are left in their incubator tubes and platforms to grow and develop further. Then, they are released and are stronger,faster and more skillful too.
Knock these devices and incubators out. Along with the various creatures and their varoius levels of developmental stages.
hmmmmmmmm......depending on the level and area of each maze. Incorporate a little A.I. for the various mutant and alien creatures guarding and protecting the devices,incubators. The Mother hive.

Posted : Saturday, 08 March 2008, 04:51
Jayenkai


Released 6 - version 1.01

Definitely the final version..

..
Maybe!
...

A few tweaks to the titlescreen, along with a slight tweak to the score tables, and hopefully a properly working pause button!
Oh, and a readme file, too.

Homepage : http://AGameAWeek.com
Posted : Saturday, 08 March 2008, 11:21
shroom_monk


Yup... pause button works now. Can I just ask... is it supposed to make the screen flash green with random unreadable text, or is that just my computer being stupid...

|edit| Ah, there's a problem. The little tag that tells me what my highscore is (1st, 2nd, 3rd, etc...) is telling me that I'm a different position to what I am, on some levels. For example, I'm 1st at Cubby Hole, but it claims I'm 5th! |edit|

Posted : Saturday, 08 March 2008, 14:54
Jayenkai


Yes, it is indeed doing something strange with those little score-position indicators..
Not sure why, but I'll look into it.

And yes, the super magical alien paused text does indeed hold a very special secret!!!!

Homepage : http://AGameAWeek.com
Posted : Sunday, 09 March 2008, 06:10
Jayenkai


Aaah, I found it!
I know what's up with the little score indicator thing, and have now managed to fix it..
So..
Yeay!

Didn't bother to change the version number, mind, since.. well, it works!

Online Highscore Updates

Homepage : http://AGameAWeek.com
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