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SoCoder -> Article Home -> Graphics 2D


 
Jayenkai
Created : 22 April 2023
Edited : 22 April 2023

Repetitive Tilemap Randomisation



Sometimes a tile map's texture can look awfully repetitive when you have very few art tiles, but there's nice ways to reduce the repetitiveness.
Any decent tile map engine should allow for flipping/mirroring of tiles, and if you can add rotation into the mix, that'll make things much better.
If you have the ability to add scale to tiles, those, too, can add a little extra randomness to the style.
Alpha randomness, too, can help a ton.
If your engine has the ability to recolour your tiles, too, adding a subtle hue change can bring even more of a varied look to your tile map.

Typically, I tend to do this wherever there's nothing else going on in a tile map. Like, if I've drawn the edges of a grassy area, those should be left alone, but if the middle is all "and now, grass, repeated!!", then that's generally where I start to randomise the tiles a bit.

  --v

 

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