123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|609|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Monkey -> Restart/Retry functionality

Mon, 17 Mar 2014, 15:43
Erebel55
How do you guys normally handle your restart/retry functionality in your Monkey games?

I'm thinking I just need to clear out all of my lists, reset the player position, and reset any other relevant variables.

Or do you normally delete all objects (such as Player, Level, etc) and recreate them?

Example source welcome

-=-=-
Lava Monkey
https://play.google.com/store/apps/details?id=com.lvm.lavamonkey
Mon, 17 Mar 2014, 15:53
Jayenkai
Most of my games play out inside big giant arrays, so clearing out to restart is simply a case of a giant for-loop that resets it all.
As well as that, I try to ensure that a level loader function empties any per-level stuff, whilst loading, so I wouldn't just do "level width x level height", I'd do the entire array, to ensure there's no random leftovers outside the boundary of the level.

-=-=-
''Load, Next List!''