123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|547|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> problem with animations

Wed, 19 Mar 2008, 11:19
Orion Pax
Is blitz3d not as popular as it use to be? I remember the blitzcoder website and it had more traffic on blitz3d than this.

Any ways...my problem.

I made an asteroid in milkshape 3d. I used milkshapes explode tool to create an exploding asteroid animation. I export it as .3ds.

I load it into blitz3d and it wont animate when I use the animate command. Its basically just showing the frame that the animation was at when I exported.

So is this a blitz thing or milkshape thing?
Wed, 19 Mar 2008, 11:22
Afr0
Concidering this is Blitz, I doubt it can be very hard.
Go into Milkshape, doublecheck the way your frames are setup, and then go into Blitz3D and doublecheck your parameters against the manual.

If that doesn't work, export it in Milkshape as a b3d model instead. If you don't have an exporter, it should be available at Chumbaloom's site.

Edit: And no, Blitz3D is not as popular as it used to be. Nowadays, everyone's playing MMO games, and someone have to develop those games, and Blitz3D won't cut it (network-wise for server, and graphics wise for client (in 90% of the cases)).

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Wed, 19 Mar 2008, 12:28
Forklift_Fred
Lets not forget though, SoCoder isn't exactly as big as BlitzCoder was and is generally quieter anyway.

I don't know about Milkshape and how the explode tool works but I found Blitz to be a bit funny about animated meshes that I exported as .3ds as well. For my Xmas maze game (not completed anywhere near close to xmas so shelved for the moment!) I had my main character modeled as one mesh and animated nicely but Blitz completely ignored the animation so I ended up using seperate objects for all the moving parts. Maybe I missed something as well though beceause I'm sure I've seen someone else's 3ds model animated OK...

Can you load the 3ds back into Milkshape? If so, does it still animate?

-=-=-
Come rain or shine...
Wed, 19 Mar 2008, 13:01
Orion Pax
I couldnt get it to work with 3ds files. I had noticed that a 3d sample had a dragon animated and exported out as MD2 file type. So i tried that and it works. I just have to use the loadmd2 and animatemd2 commands instead.
Wed, 19 Mar 2008, 13:29
Orion Pax
Yeah I tried loading it into blitz and it did not animate there either. I was going to load 2 separate meshes. 1 for the asteroid itself...and 1 for the exploding one. I figured I could just use the exploding one all together and animate it when i am ready to. Save on time and resources
Wed, 19 Mar 2008, 14:38
Phoenix
I'm quite sure there is a .b3d exporter for Milkshape. .b3d is Blitz3D's official model format, and if I remember correctly it is quite superior to the alternatives offered.
Wed, 19 Mar 2008, 19:00
Orion Pax
Ok I can get the animation to work using MD2 but once the animation is done it errors out saying Memory access violation and it has RENDERWORLD highlighted. My guess because of the animation. Because it didnt do that before I changed the animation.

EDIT...

I tried b3d and no luck either.
Wed, 19 Mar 2008, 19:11
Orion Pax
OK...I dont know whats going on but b3d is working now. I tested 3ds again but no go....but b3d isnt giving me an error when it finishes so I am sticking with that.
Thu, 20 Mar 2008, 06:06
GoliX
And with b3d you can control the individual bones. Such as you could give the feet bones a collision sphere to make sure the feet never disappear through the ground etc...I think.