-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|273|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




shroom_monk

WW:23rd June 2010

25th June 2010

I would've filled this in on Wednesday, but I hadn't really done anything then. Got quite a bit more free time now, though...
Ups
What did you get done this week.
[*]Exams! (they are over!) :yeay:
[*]Finished second pass of backend of current project (*snip*


shroom_monk

Is # ever used in JavaScript?

23rd June 2010

I've never seen it used, and my Javascript book doesn't have any reference to it in the index at all, so I think you're safe to use it.


shroom_monk

E32010!

19th June 2010

But the updates are free on PC and Mac, and Microsoft won't let Valve update TF2 on Xbox360 without charging.
Not that they're gonna update it now anyway due to the Xbox360 not having enough memory to support all the new stuff they've added. :P


shroom_monk

The World Cup Challenge

19th June 2010

Did some more work on my project, adding a few things to the back-end to make future stuff easier, as well as implementing the new system in part of the main menu. All nice and working. :D


shroom_monk

HTA code going crazy?

19th June 2010

Okay then. But still, surely it's bad practice to be using comment markers in actual code? Particularly if a browser interprets them as PN did?


shroom_monk

HTA code going crazy?

19th June 2010

Actually, yeah, in retrospect that was a bad idea on my part. Sawry. :(


shroom_monk

HTA code going crazy?

19th June 2010

Going back to Jay's point, throwing the code into Programmer's Notepad shows up this immediately:
[code]div id="leftarr">
<input type="button" name="s1" id="s1" value="<!--">
</div>
<div id="rightarr">
<input type="button" name="s2" id="s2" value="--!*snip*


shroom_monk

WW:16th June 2010

16th June 2010

Ups
What did you get done this week.
[*]Exams
[*]Examinations
[*]A bit more work on my current project.
[*]Exams
Did everything turn out as planned?
Exams have been going well, but I really wanted to do more work on my project.
Downs
What didn't y*snip*


shroom_monk

E32010!

16th June 2010

Portal 2 isn't PS3 exclusive. It'll still be out on XBox360, PC and Mac.
What I've gathered is:
-Valve are developing for PS3 now (after Gabe said all that stuff about it :P).
-Valve are bringing a version of Steam to PS3...
-...which means the PS3 ver*snip*


shroom_monk

html exe compiler

16th June 2010

Why would you want to hide the source code anyway? It's not like people are going to steal it.


shroom_monk

what is wrong with this java script function?

12th June 2010

Really? I added in the form using your line there, and it worked. Except for the SQL option, because you left that out of the code.
Here's your code, working, with the <form> lines, the SQL recognition added, the extra } removed and proper indenting:
[co*snip*


shroom_monk

The World Cup Challenge

12th June 2010

Well, I put in 90 minutes(ish) more work on my current project, which I have now got all the background stuff (basic GUI stuff, interface thingies, etc) sorted out for, meaning I can actually start on the meat of the project! :yeay:


shroom_monk

Center text different resolutions?

12th June 2010

[quote=bram32]you shouldn't use LoadFont in a loop. At least: not without FreeFont. That causes memory leaks.[/quote]
Just to clear that up a bit (for ShadowIce), what you're doing is reloading the font into another section of memory every repeat of the l*snip*


shroom_monk

what is wrong with this java script function?

12th June 2010

On the line [code]var thecode=getCheckedValue(document.forms['radioExampleForm'].elements['code']);[/code] you're asking for a form 'radioExampleForm', when the form doesn't exist. You need to use <form> tags to get it to work!
On a side note, you have an*snip*


shroom_monk

The World Cup Challenge

11th June 2010

I'll try to sit down and do something productive when I can, but exams and revision have sucked all the willingness to work in free time from my soul. :P


shroom_monk

text smudging across screen?

5th June 2010

Yeah, each call to Text is a redraw. There is no 'text' entity, so it can't be moved by definition.


shroom_monk

text smudging across screen?

4th June 2010

How can you move text? It's something that's drawn, not an entity, so I thought you always *had* to redraw it?


shroom_monk

text smudging across screen?

4th June 2010

Why don't you want a black background? If you want a different colour, try the ClsColor command to choose a custom CLS colour.


shroom_monk

grinding?

29th May 2010

Well, I would define a type of object called 'grindrail' or something, which contains two points in the world: the start point and the end point. Using some simple maths, you can then calculate any point on the line between those two points. If the player *snip*


shroom_monk

Exams

27th May 2010

I've been doing GCSEs for about a week now. We have exams some days, and study leave (stay at home) on days when we have no exams. Next week is half term though, so no exams then.
So far, I've had Chemistry, English Literature, Biology, and the Electronic*snip*


shroom_monk

WW:26th May 2010

26th May 2010

Ups
What did you get done this week.
[*]Did lots of work on my *new* less-experimental project.
[*](A few weeks ago I quickly scrapped the small amount of work done on the 'old' experimental project for a variety of reasons.)
[*]Exams. :(
Did everythi*snip*


shroom_monk

leveleditor error?

25th May 2010

And what language is it? It doesn't look like any kind of C I'm aware of...


shroom_monk

Design : RPG

24th May 2010

It was slightly annoying not being able to use all 6 characters at once in FF12. I ended up using two parties of 3, all on the same level, and just using the lowest levelled group (except for bosses).
And I agree with Ben on the gambit system - it was a n*snip*


shroom_monk

Character Select

23rd May 2010

Well, I don't much about the commands of Blitz3D, but isn't there a help file in B3D? I'm pretty sure that lists all the commands in the language, including the command for hiding objects.


shroom_monk

Character Select

23rd May 2010

I don't think he's saying to rewrite the whole thing from scratch. What he means is to test separately in another program the piece of code you need to fix, then, once it's working and you understand how it works, use that piece of code in your main progra*snip*

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