-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|161|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Forklift_Fred

ImagesCollide gives a MAV!!?

21st July 2008

Damn. That really makes me look even more stupid :(
I normally do that when other people have questions... I just though there were so many collision questions out there and maybe this was a very specific issue that the more experienced here would know. W*snip*


Forklift_Fred

ImagesCollide gives a MAV!!?

21st July 2008

Thanks Jay, I feel better now. Well, knowing I'm not alone anyway. It still doesn't make sense.
Funnily enough, I'm trying to move away from box-like checks, trying to be more sophisticated :D
[quote]Firstly, keeping the images fairly small (breaking an *snip*


Forklift_Fred

ImagesCollide gives a MAV!!?

21st July 2008

Interesting. Starting fresh, I pasted the code (copied from my post here) and ran it. You say it's working, I get a MAV
Point proven, it's an unfathomable glitch!
Other ImagesCollide code is still working perfectly... baffling.


Forklift_Fred

ImagesCollide gives a MAV!!?

21st July 2008

Yeah the handles are global and identical when I change it to LoadImage()
I've stripped out a couple of functions but you can see how very basic this is... and that's what's so frustrating.
Sorry, I should have have posted this before
[code]Graphics 640*snip*


Forklift_Fred

ImagesCollide gives a MAV!!?

21st July 2008

This feels like a very newbie question but I can't fathom it at all. Read this as one of those quirky "I'm having a bad day" problems because I can work around it but it's bugged the hell out of me for long enough :p
I've used ImagesCollide a multitude of*snip*


Forklift_Fred

#160 - The Black and White Challenge

21st July 2008

So it does! I had so much on the screen I didn't notice it :D
I was expecting during the game so when it wasn't there I wasn't really looking at the end. My bad.


Forklift_Fred

#160 - The Black and White Challenge

20th July 2008

Oops! :D


Forklift_Fred

#160 - The Black and White Challenge

20th July 2008

OK, I may knock up a quick game but I'm put off by the quality already posted :D
Joe... brilliantly simple but effective. What's the deal with the key, diamond and cloud? I got to the end without seeing them... then saw them as I browsed the image files
*snip*


Forklift_Fred

Angles

18th July 2008

You could argue that Blitz's angle range is -180 to 180.
And it always catches me out :D
Multiply by -1 and rotate 180 sounds really clever and I'm sure it'll be very handy to remember, thanks.
Thinking about it, it's very logical but I'm not sure I'd h*snip*


Forklift_Fred

DAD-(E) ?

18th July 2008

And so true :)


Forklift_Fred

Blitz types....

13th July 2008

Found a much simpler Handle and Object example/explanation on BlitzBasic.com (at the bottom of the page)
[quote="Ross C"]
[code]Type weapon
Field name$
End Type
w.weapon = New weapon
w\\name$ = "1st weapon - gun"
w.weapon = New weapon
w\\name$ = "2nd*snip*


Forklift_Fred

Blitz types....

11th July 2008

Sounds useful but I wish people wouldn't write such over complicated examples :D
I may read through it properly when I actually have time...


Forklift_Fred

#157 - The Wimbledon Challenge

25th June 2008

[quote]Does my net need to be shorter? [/quote]
Do you mean in length or height? The length is OK but it looks too high - assuming the other dimensions and markings are correct. The lines down the side should be the equivalent of 4'6" apart and the net s*snip*


Forklift_Fred

No, Game.. Just No....

24th June 2008

[quote]The results were a little surprising, with some recognised classics rating highly despite their age and some recent releases having the cheek to outdo more established big brands.[/quote]
Says it all really doesn't it? An 'Of all time' list should *snip*


Forklift_Fred

ImagesCollide vs. RectsOverlap

22nd June 2008

How about ImagesOverlap rather than ImagesCollide?
I imagine RectsOverlap is still going to be quicker but that can only be because you specify the sizes when you call it rather than ImagesOverlap which needs to look up the image sizes.
Personally, I'd g*snip*


Forklift_Fred

#155 - The Really Hard Challenge

21st June 2008

Typical! There's always one :D
[code];;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Steady Hand ;;
;; =========== ;;
;; ;;
;; By Forklift_Fred ;;
;; For SoCodor's Wednesday Workshop ;;
;; #155 (11/06/08 -*snip*


Forklift_Fred

Is Shareware dead?

17th June 2008

It could be argued that a demo is released before the product is finished... but that would be splitting hairs. Shareware = Demo.
Which came first? Yes it probably was demo.
Oh and there's Adware of course that is complete but covered in adverts, especia*snip*


Forklift_Fred

Is Shareware dead?

17th June 2008

Shareware is intended to give the user a look at the game/software before buying it and is usually incomplete in some way, either with disabled features or limited functionality, some video software will add a greatbig watermark to the saved result, until *snip*


Forklift_Fred

#155 - The Really Hard Challenge

17th June 2008

I was late starting but I'm quite happy with what I knocked up over a couple of days. It's quite tricky as it is by default but the fun starts (and coding got complicated) now that it is customisable.
(Linkage)
It's one of those follow-the-wire-without-*snip*


Forklift_Fred

The Darling Bro's AKA CodeMasters, get CBE.

15th June 2008

The Oliver Twins are now bringing us games under the company name Blitz Games (and have been for 18 years :D ) I don't think it's the Blitz we know and love though :p


Forklift_Fred

The worlds hardest game

7th June 2008

I like that. I got to level 10 as well but then I lost patience and focus.
It's all about the approach. I'm sure I've struggled more with other games but I can't think what they were.


Forklift_Fred

Typing style?

5th June 2008

I think I'm like Jay, learning the keyboard from entering code from magazines/books. I started very young which probably helped. I tried touch-typing a while ago but never got on with it. Probably due to 'bad habits'
Most of the time I type single handed *snip*


Forklift_Fred

socoder worth $5329

29th May 2008

In their own words "This information may not 100% accurate all the time because..."
Then again, the English is pretty bad. I wouldn't trust them with my site.


Forklift_Fred

Number accuracy or snapping objects together

29th May 2008

en.wikipedia.org
It refers to the direction that a surface is facing. I'm not sure how they work in Blitz but I imagine it is something like this...
Imagine a piece of wood with a nail in it, at a perfect right angle. That nail represents the NORMAL of t*snip*


Forklift_Fred

Number accuracy or snapping objects together

29th May 2008

OK, after much head scratching and desk thumping, I have a working track-follower. I tried using ATan2(new_z-old_z,new_x-old_x) but for some reason it just went mad so I scrolled through the command references and came across VectorYaw()...
[code]carx#=En*snip*

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