-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|176|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Scherererer

Soft Body Physics

12th September 2010 Blitz, Windows
Simple demo of roughly how soft bodies work


LostUser

2D 'Shifted Grid' collision detection

23rd June 2008 Blitz, Windows
collision detection demo by big10p (A.K.A. Chris Chadwick) 2004.


LostUser

MouseArea

13th May 2008 Blitz, Windows
Uses rectsoverlap for mouse/object collision detection


shroom_monk

Orbital Physics

27th April 2007 Blitz, Windows
Continuous Freefall

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