-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|667|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

Happy Birthday, Jayenkai

7th March 2023

Congratulations!


Afr0

Who voted? And why?

7th March 2023

The UKs sexiest man is… (Daily Mail link)
🤪


Afr0

Happy Birthday, Afr0

7th February 2023

Thank you guys! :)


Afr0

Merry Christmas 2022

25th December 2022

Merry Christmas!


Afr0

Jonathan Pie

14th December 2022

He’s a parody of a journalist played by Tom Walker.
What’s interesting is that more and more, he gets comments under his videos that he’s speaking the truth, and that he’s not funny anymore.
I tend to agree. You know things are bad when comedian*snip*


Afr0

Shoveling Shit Algorithm

13th December 2022

Ok.
So I ended up having to make the algorithm *slightly* more complex, but now it just seems to work.
[code]using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.T*snip*


Afr0

Shoveling Shit Algorithm

13th December 2022

Thanks for your input!
I never learned UDP. And there's a reason for that: World of Warcraft and Guild Wars use TCP.
If you want a fast-paced game (even with fewer clients), UDP should be used.
But TCP is more than good enough for most RPGs (even wi*snip*


Afr0

Shoveling Shit Algorithm

12th December 2022

Thanks!
TCP guarantees in-order delivery so that’s not a concern.


Afr0

Shoveling Shit Algorithm

12th December 2022

Not sure I’m looking for comments on this. Please respond if you have some answers to the questions I’ll inevitably be asking, I guess.
I had an idea today for redesigning my low level networking architecture to make it idiot proof.
The following is*snip*


Afr0

Open World Games

11th December 2022

Why is every game being released these days an open world game?
Off the top of my head: Zelda, Horizon Zero Dawn/Forbidden West, Cyberpunk 2077, Starfield, Hogwarts Legacy, Assassin’s Creed, Red Dead Redemption, GTA, Saint’s Row, Spider-Man, even SONI*snip*


Afr0

[political] - What happens now?

7th July 2022

He left.
He’s intending to sit over the summer, but Labour’s threatening a VONC if he does that.
Drama’s not over yet…
Boris has a good sense of humor though.
“Pincher by name, pincher by nature.”


Afr0

[political] - What happens now?

6th July 2022

I am, thank you!
Gas prices and food prices have gone up here too though, not just in Britain.


Afr0

[political] - What happens now?

6th July 2022

Will Boris continue to cling on to power?
How many ministers will he have to replace?
How is this latest row affecting the polls?
Should he leave for the good of the country? What about for the good of the tories?
Will he able to hold on to some dignit*snip*


Afr0

Math woes, again!

8th March 2022

Thanks for the help shroom!
I should have been more specific!
Jay's code works, it displays the frame of the sprite sheet when it is initialized. But the ''animation'' isn't working. I suspect that's because I'm doing this in the *snip*


Afr0

Math woes, again!

6th March 2022

I tried this too, but it doesn't appear to be working either
[code]m_SourcePosition = new Vector2((float)Math.Floor((double)(2 * (1 / 4) * Image.Texture.Width)), 0.0f);[/code]


Afr0

Math woes, again!

6th March 2022

Ok so I tried your suggestion, it doesn't seem to work :(
[code] //Initialize to second frame in the image.
//m_SourcePosition = new Vector2((Image.Texture.Width / 4), 0.0f);
m_SourcePosition = new Vector2(2 * (1 /*snip*


Afr0

Math woes, again!

4th March 2022

The sprites are bigger in the larger sheet!


Afr0

Can you gamify anything?

4th March 2022

So right now there’s a war on in Europe. The history of game design has shown us that it’s pretty easy to gamify war, and Will Wright showed us that you can gamify going to the loo and being a mayor.
But is there anything that you wouldn’t be able t*snip*


Afr0

Math woes, again!

4th March 2022

Yes, I have spritesheets with 4 sprites on them, one for each button state.
The problem is that (of course, because Maxis made inconsistency into an art form) most of the sprite sheets are 100x25 pixels, but now I’ve run across one that is 560x210.
As *snip*


Afr0

Math woes, again!

4th March 2022

So, a long time ago I made some hardcoded calculations in my code, which now have apparently come back to bite me.
Is there any reason why this:
[code]m_SourcePosition = new Vector2((Image.Texture.Width / (4)) * 2, 0.0f);[/code]
would work with textures*snip*


Afr0

Happy Birthday, Jayenkai

4th March 2022

Happy birthday!


Afr0

Happy Birthday, HoboBen

16th February 2022

Happy birthday!


Afr0

Happy Birthday, Afr0

6th February 2022

Thanks! :)


Afr0

Happy Birthday, Afr0

4th February 2022

Thanks guys :D

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