-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|638|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




BGDDisco

MillionPuzzles revisited.

27th November 2013

Thanks Rockford, It's come a long way in a year and a half. I had to type in almost 7000 clues, and work out my mouse functions (which are still a bit clunky).
The ads are a necessary evil to make the app free to distribute, they provide a background pict*snip*


BGDDisco

Still using Blitz

26th November 2013

I was coding with an old bought-and-paid-for Blitz2D which satisfied my coding requirements, but whenever I compiled something and tried it on another computer it failed to run.
I bought BlitzMax but like many others couldn't get into the syntax. Recently*snip*


BGDDisco

MillionPuzzles revisited.

26th November 2013

Here again, my One Million Two-Minute Puzzles game.
Included in the zip file, all the source, the application (as it stands - not finished yet - but it works)
I have included 10000 puzzles of the million, still verifying the million are all unique.
Th*snip*


BGDDisco

Jay's Crappy July

7th July 2012

Wow J, seems you've been having a really bad time of it. I've not been well too, but nothing in comparison. Hope all improves for you. GWS


BGDDisco

Universal Clock

23rd December 2010

Finally got a working function written.
I've put the source on BB.com
(Linkage)
Use it freely.


BGDDisco

Universal Clock

3rd September 2010

Yep Scherererer, that's exactly it. I don't even want that much accuracy - to the nearest minute would suffice. Anyone know of a web-page with the current time and date somewhere on it (preferably near the beginning) that I could aim my program at as a ref*snip*


BGDDisco

Universal Clock

27th August 2010

It's not that I need a particularly accurate time, just a standard reference that all my players are 'governed' by.
My two-player games will have a time limit to make your move/play, and if two opponents had differing 'local' times even by a few minutes (*snip*


BGDDisco

Universal Clock

26th August 2010

My web game needs a standard time reference.
CurrentTime$() and CurrentDate$() come from the individual user's computer. Not only does this introduce a global positioning timezone error, but even the fact that your computer may be a few seconds or minutes*snip*


BGDDisco

Blitz 2D and 3D Printing

23rd August 2010

Yea, no worries guys, I was only looking at about 2 pages of raw text. Mostly just a list of game controls, rather than rules.
Reminiscing a bit myself - who remembers the ZX Flight Simulator? With almost every rubber/membrane key on the board used to fly*snip*


BGDDisco

Blitz 2D and 3D Printing

22nd August 2010

Had a look for other exe files that just send direct to printer, but not finding much that's free.
Not got any experience with VBScript, did have a look at it long long ago, but didn't look for long. I'm an old-school 8-bit guy, who's games rarely even us*snip*


BGDDisco

Blitz 2D and 3D Printing

22nd August 2010

My latest game has a lot of rules, and I thought it would be a nice idea to write a txt file in notepad for players to print out so they could read them while playing. Then I thought it would be nice if the intro to the game offered a 'Print Rules' option.*snip*


BGDDisco

Passive Net Gaming

30th July 2010

A flash of inspiration.
I remembered seeing a library of FTP functions, so I downloaded them. I already have some hosted webspace, so now I'm thinking I could have each player's program do all the spell-checking, calculations, validations etc then upload *snip*


BGDDisco

Passive Net Gaming

8th July 2010

Here it is (I think).
(Linkage)


BGDDisco

Passive Net Gaming

8th July 2010

Great advice, thanks all.
I'm now thinking the server option is the best for my purposes. As I said this is very much a passive game. Not only that but players may have several games, each with unique opponents, all running at the same time. Sounds compl*snip*


BGDDisco

Passive Net Gaming

7th July 2010

I have an idea for a game. Well, actually, a bit more than that - I wrote a nice little 2 player game (using Blitz2D), a word game where players take turns, trying to better their opponent and/or restrict their next available moves through tactics. At the *snip*

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