-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|329|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



Charles

Keyboard Control Conundrum

11th August 2018

Thanks for the replies. I've been doing some reading about keyboards, and I think I am, in fact, hitting that limit. My game has a strafing button as well, and if I map that to a key close to WASD, it becomes impossible to move diagonally.

Thanks go<snip>


Charles

Keyboard Control Conundrum

11th August 2018

Hi all. I'm setting up keyboard controls for a 2D game with standard 8-directional movement, using PureBasic. I have these kinds of checks:

If Right key is pressed, and not Down, Left or Up, move East

If Right and Down keys are pressed, and not L<snip>


Charles

Good way to handle sprites?

14th January 2018

Thanks all for the suggestions. Much appreciated.


Charles

Good way to handle sprites?

14th January 2018

Thanks very much for the replies. I'm using either Blitz Basic or PureBasic (will probably end up being the latter, but they're very similar). Also, I'm not familiar with JSon and XML. I'm not an experienced coder, but I've written some<snip>


Charles

Happy Birthday Rockford

14th January 2018

Happy Birthday!


Charles

Good way to handle sprites?

13th January 2018

Hi, everyone.

What is a good way to store sprite data for an arcade-style game?

I realize that's a broad question. So, to be more specific: I have a character that can face in 8 directions. He is made up of two sprites, one for his legs, and one <snip>

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