-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|538|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



Jayenkai

Sine of Ints

22nd October 2019

Tweaked the "grip" a little
[code]
If player\y + 10.5 > ground\y Then ; Add a little amount of "grip" to the path
player\y = (ground\y) - 10
player\dy = 0
player\angle = (player\angle + ground\angle)
player\angle=g<snip>


Jayenkai

Sine of Ints

22nd October 2019

*shrugs*
Sure looks good enough to me!!

(The above engine thus far, not the "Add all these includes that bloat your engine to insanity" stuff)


Jayenkai

Unreal Dreamcast

21st October 2019

On Poll, as much as I prefer UT to Quake3Arena on PC, I found myself preferring the opposite, on Dreamcast.


Jayenkai

AGAW - Browsercade

21st October 2019


View on YouTube

Alexandra Muffin
A good old fashioned retro platformer. Think "Blatent Mario Rip-off" and you won't be a million miles away!


Jayenkai

Dyrt.NET

21st October 2019

Starting afresh with a new framework in a different language, but with lofty goals, too?
Crikey!

Good luck


Jayenkai

Word of the Week : Jimper

21st October 2019

Sounds like the name of a cat!


Jayenkai

My Centipede Clone

21st October 2019

Mushrooms look fine, and the Centipede looks awesome!
If you need a starting point for your ship, try the still untitled SpriteGen
Drop the resolution, and pick the BBC Micro palette, for some nice litt<snip>


Jayenkai

Word of the Week : Jimper

21st October 2019

Jimp
adjective Scot. and North England.
slender; trim; delicate.
scant; barely sufficient.

So, Jimper would be, presumably, "more slenderer"!!


Jayenkai

Word of the Week : Jimper

21st October 2019

Not a clue.
But apparently it's in the Scrabble word list, so.. um.. *shrugs*
Maybe make up your own meaning!!
Be creative!


Jayenkai

Sine of Ints

20th October 2019

You've forgotten to add gravity to the player's trajectory whilst in the air.

Where
[code] ; ground collision
If player\y + 5 + player\dy >= groundMidPoint Then
player\angle = groundAngle
player\y = groundMidPoint - 5
player\dy <snip>


Jayenkai

Hi, introducing... Myself

20th October 2019

It's alright. We've got a man on the inside, now!


Jayenkai

Hi, introducing... Myself

20th October 2019

CodersRule's younger, but he's not been here for a while. Wonder what he's up to?

*Checks Facebook*

"Software Engineer at Facebook"

Oh, ok..


Jayenkai

AGAW - Shoebox of Games

19th October 2019


View on YouTube

This week, I realised Pool wasn't going to be done, early, so I instead opted to make a shorter game.
Chess!!
..
And then as the Saturday deadline approached, late last night, I realised that wasn&#<snip>


Jayenkai

Happy Birthday, Rychan

19th October 2019

Happy birthday, Rychan.


Jayenkai

Sine of Ints

18th October 2019

*tests*
Yeah, it's blitz's slow line drawing that's doing it. Comment out the line command to see the framerate shoot up.
Blitz3D has always been a bit rubbish at drawing 2D stuff. If you're using.. .. anything else.. worry less about<snip>


Jayenkai

Sine of Ints

18th October 2019

I think that might just be a Blitz thing.
You're drawing a lot of lines, and doing a lot of trig. .. for Blitz3d..
Soon adds up!!


Jayenkai

Sine of Ints

18th October 2019

I typically make a sind() cosd() set of functions when I'm using rad-based languages.
My head works in sets of 45, like the angles on a joystick!!


Jayenkai

Red Dwarf ''Special''?

18th October 2019

Info so far.

A 90 minute feature-length special has been written and the cast have already done a read-through.
Filming "starts" in November, and two audience sessions have been booked, so..
It'll be feature length, like Back To Earth, b<snip>


Jayenkai

Sine of Ints

18th October 2019

The line
da#=pi / hillWidth

Should be
da#=180.0 / hillWidth

(.. or at least, it works if you do that!! .. Might still be wrong!!)


Jayenkai

Red Dwarf ''Special''?

18th October 2019

Yeah. Dwarf's never been good when dragged out, has it..

Hopefully, though, Doug knew going in that this would have to be a feature length.. in the past, it's always been a case of "and then it got longer.." whereas this is presumab<snip>


Jayenkai

Word of the Week : Clever

17th October 2019

Still haven't come up with anything particularly "clever", but I have started coding a chess game for Shoebox.. so.. um..
Does that count?
Guess it depends on how clever I can get it, in just a day and a half!!


Jayenkai

Hi, introducing... Myself

17th October 2019

Main rules here are.. No politics, no religion. Both of those are flame-war kindling.
I occasionally let a thread exist for a few hours, when some horrendously nasty bit of politics shows up (more and more, recently) but they tend to get closed at the fi<snip>


Jayenkai

Hi, introducing... Myself

17th October 2019

FYI : Necroposts, double posts, etc.
In my opinion, it's ok, as long as people aren't doing stuff like lazily bumping a topic.
If you legitimately have something to post, you should never be afraid to post it (within the rules of the forum and co<snip>


Jayenkai

Hi, introducing... Myself

17th October 2019

Between that and my occasional* rants, I think I've singlehandedly driven off quite a lot of users!


*frequent


Jayenkai

Hi, introducing... Myself

17th October 2019

Welcome aboard.
I think most of the folk that are still here also tend to have a dry sarcastic sense of humour. .. which is probably why everyone else has disappeared! So, um. Yeah.!!

Hi

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