-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|594|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Moon

Blitz3d - Grayscale to texture map

2nd October 2017

thanks
ill give the book a read and see if I can understand it :)
on a side note
got most of the texture placement worked out in theory [with some simple maths]
just having difficulties in turning it into code and which commands to use
my computer a*snip*


Moon

Blitz3d - Grayscale to texture map

1st October 2017

(Image.png)
I know blitz3d can read the greyscale image to create a terrains height map based of the greyscale images colour
I essentially want to know how that is done [the code behind the command LoadTerrain() ]
from there I wish to exchange each g*snip*


Moon

Blitz3d - Grayscale to texture map

16th September 2017

hey all
im Moon, im new to the site as well as coding [so go easy on me]
and was wondering if I could get a little help if possible
my goal is to use a Grayscale images as a texture map in blitz3d
where each colour from black to white will have a dif*snip*

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