-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|500|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



Teasy

ne1 seen this?*

29th April 2012

about 0.00000000375% of the sum used to keep the population enslaved (without them knowing about it), according to my research

thanks for checking it out, sTeve!

investing in happiness brings me joy



Teasy

ne1 seen this?*

27th April 2012

i've added direct links if u can't see the embedded videos



Teasy

ne1 seen this?*

26th April 2012

short version:

View on YouTube
direct link

long version:

View on YouTube
[url=https://www.youtube.co<snip>


Teasy

Averaging / ''Smoothing'' a 2 dimensional array?

26th November 2011

[code] ; for 1 user

; setup (for demo)
Const screen_width = 120;80
Const screen_height = 60
Graphics screen_width,screen_height , 0,3
SetBuffer BackBuffer()
SetFont LoadFont( "Small Fonts" , 10 )

; graph/posting type
Global test_graph_type = <snip>


Teasy

Spirits of Old

3rd November 2011

Nice topic title, DNA
It reminds me that you're indeed an old spirit
* Teasy bows to DNA.



Teasy

Suggestions for encouraging noise away from borders?

31st October 2011

'algorithm':


splodge overlaps edge:
[code] param splodge_position
param splodge_diameter
param screen_edge
if distance( screen_edge , splodge_position + splodge_diameter ) <= 0
<snip>


Teasy

some help with a space shooter

21st September 2011

hey
good to hear your news, j\'ordos

here are some more things
that i'd like to share with you
which may be helpful in some way ^^

starting with the lighter topics
and going up to the more heavier ones.


* sound font

well, in <snip>


Teasy

some help with a space shooter

9th September 2011

hey ^^
i felt like expanding on the 'wayout' track,
so here's a song with 3:30 duration
that also loops endlessly
and with some nice variations.
This is the way out (music module) s4v2
this one's<snip>


Teasy

some help with a space shooter

9th September 2011


[ modifications summary ]

i hope u didn't do any (or much)
modifying of the code
because i did ^^

first off,
here's a compacted list of modifications
that i've made:

- smoother game init/exit
- - frontend, backend, music stop, etc
- show/h<snip>


Teasy

some help with a space shooter

28th August 2011

* debugging SpaceWars: bass_midi

the first thing i noticed when starting the program
was that the BASS.DLL and BASS.DECLS were not included
but were still used in the program,
unless ofcourse i have missed something
(perhaps you moved something i<snip>


Teasy

some help with a space shooter

14th August 2011

Awesome, dear j\'ordos

I can't see from the code you posted why it shouldn't create a timer object.
I have not experienced any such problems with the library
unless when integrating <snip>


Teasy

UK Riots

14th August 2011

Have you ever had a dream, that you were so sure was real.
What if you were unable to wake from that dream.
How would you know the difference between the dream world and the real world?



View on YouTube

[url=https://www.youtube<snip>


Teasy

RUN!!! SCARY SITE!!

16th April 2011

I love the ability to carefreely browse shady areas of the web thanks to Avast


Teasy

Government Shutdown

10th April 2011



Time to wake up, beloved friends
The Awakening Report

Remember who you are,
and stand in your true power!



Teasy

Loading problem

21st March 2011

here are some questions
that may help you figure out the problem.

- does floor.jpg load with loadimage?

- can the floor.jpg file be opened directly via 'explorer'
without intervention of the file stream system
asking 'do you want to open file file<snip>


Teasy

some help with a space shooter

27th February 2011


* icon overlay

actually, i have used both
- a dithering mask fade
- as well as a checkerboard mask
(both at run-time)
to either
- make (part of) an image (or icon) transparent
- or darken an image (or icon)

the mask fade system i already have<snip>


Teasy

some help with a space shooter

26th February 2011


* duplibug

i'm glad u found the duplibugfix
and so fast !



* barrel

hm, im not sure i understand how u want the barrels <snip>


Teasy

some help with a space shooter

25th February 2011

* vmem

iirc, in blitz3d it's 32bit for all images (by default).

another option is to convert the 2-power images
back to their trimmed versions,
so that less memory is used.

and then using either the ImagesCollide replacement
or a custom collisi<snip>


Teasy

some help with a space shooter

24th February 2011


thank you for the update

it's nice to see a game grow so organically, with cool new enhancements and deeper improvements to enjoy.

i hope you will enjoy creating the continuation of your creation as well



* double draw

looking at you<snip>


Teasy

stream error

1st February 2011

nope, none for blitzmax.
do u get the error with debug mode turned on?
if so, where does the error occur?



Teasy

stream error

30th January 2011

yes, there are many, dna
my favorite is my 'textoutline' function, which is kinda slow, but u have full freedom of color choice every frame etc.
and it works the same as Blitz's Text function, with some added parameters for colors.

i've posted my r<snip>


Teasy

stream error

24th January 2011

|edit| *LoL*
A lot of new replies while I was typing! |edit|


DNA: Do you close the 2nd file (F2) somewhere else in the code?
I don't see it being closed in this code (CloseFil<snip>


Teasy

stream error

24th January 2011

DNA:

Seeking back to start on end-of-file should work exactly as you intended:

[code] Graphics 800,600 , 0,2
Const ScreenWidth = 640
Const ScreenHeight = 480
Graphics ScreenWidth,ScreenHeight , 0,3
BPL_Init
pCls 0,64,128
pColor 192,224,<snip>


Teasy

Image rotation?

17th January 2011

A few days ago I came across an old image rotation algorithm which is superfast by using 3 image skew operations.
I do not remember exactly who created the function, but I optimized it a little bit ^^

I do know that the creator was one of the brilliant<snip>


Teasy

some help with a space shooter

12th January 2011

Yes, in Blitz (2D/3D/+) Null is actually not a constant ^^
Probably having to do something with its internal handling of the type lists, which was made controllable in BlitzMax.
In this case I usually just pass Null as a parameter.
Or you could u<snip>

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