-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|691|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




spinal

OSX Dock style menu

27th January 2025

Turns out, if you ask copilot enough over a couple of hours, you can get quite close in python...
[code]
import tkinter as tk
from PIL import Image, ImageTk
# Constants
ICON_SIZE = 40
MAX_SIZE = 128
MOUSE_RANGE = 175
SCALE_MAX = MAX_SIZE / ICON_SIZ*snip*


spinal

Making Pebble Content

27th January 2025

https://repebble.com/
From what I gather, the same guy who started it is doing it again, after asking Google nicely to opensource the Pebble OS, they did. I bet there's more to it than that, BUT he's apparently going to use the original OS on simi*snip*


spinal

OSX Dock style menu

27th January 2025

Got the mouse pointer moving correctly, but then I realised, I can't make a transparent window in Blitz3D. I'll be giving up on this then.
[code]
Graphics3D 800, 600, 32, 2
Global screenWidth = 800
Global screenHeight = 600
Global iconSize# = *snip*


spinal

OSX Dock style menu

27th January 2025

Loads a 128x128 image, displays it in the centre of the screen. It turns out that the sacle of the sprites are directly related to the width of the window, no wonder I couldn't scale it properly.
Anyway, this example changes the window size with space*snip*


spinal

OSX Dock style menu

27th January 2025

Trying to do this in 3d...
How on earth do you get a sprite to be 100% scale when rendered?
[code]
Graphics3D 850, 400, 32, 2
texture = LoadTexture(''cover.bmp'') ; 128x128 image
; Get the texture resolution
TextureWidth# = TextureWidth(textu*snip*


spinal

AGameAWeek 2025

26th January 2025

Patreon First Is a cool idea, even if its just a case of the outside world being 1 week behind.


spinal

QOTD - January 2025

24th January 2025

Borrow them from an online generator then curse my lack of skills 15 years later because the license does not cover use in anything other than the intended game maker.


spinal

QOTD - January 2025

21st January 2025

I Ask Jay


spinal

QOTD - January 2025

20th January 2025

Nope, that's why I sometimes loose a months work on a project :-D
I recommend using version control.


spinal

Who Hype - 2024

17th January 2025




spinal

SnackVerse

17th January 2025

Remember the ritz sandwich crackers with cheese in them?


spinal

Switch 2

16th January 2025

There has only been one use for a mouse from Nintendo in recent years (excluding mario paint)


spinal

Switch 2

14th January 2025

My bet, its just a DS -> DSi, Wii -> WiiU etc. same thing with a tiny upgrade so they have a reason to test out a new anti piracy method.


spinal

Switch 2

14th January 2025

I don't see any point in a Switch 2, just making the same again but slightly better is no different from the competition, I bet it will flop.


spinal

UK A.I. Plans

13th January 2025

The problem with A.I is that it isn't. Current ''A.I'' is just predictive text 2.0. It has been trained on 'the internet' which is full of completel useless nonsense. If you use the statistice of the internet to make any sort of real wo*snip*


spinal

Scrolling tiles

11th January 2025

Bounced the menu a little, to make it look like a 'real' game :-P
(Image.gif)


spinal

High Def Testing

11th January 2025

Am I doing something wrong?
(Image.png)


spinal

QOTD - January 2025

10th January 2025

Written down somewhere? maybe the odd photo?


spinal

Scrolling tiles

6th January 2025

Got a supid brain itch about what a 'real games title screen' is supposed to look like...
(Image.png)


spinal

Scrolling tiles

6th January 2025

I was WAY over thinking it. started over, used an array for the text and plotted from the top of the screen instead of the clipboard graphic.
[code]

; Top corner of clipboard
ps = pixelScale
cx = ((SCREENWIDTH/2)-(ImageWidth(bigClipboard)/2)) / p*snip*


spinal

Snow - Jan 2025

5th January 2025

SLUSH! good old England, even when it snows, it rains!


spinal

Snow - Jan 2025

5th January 2025

(Image.jpg)
No proper winter shoes, so testing out the waterproof socks.


spinal

Scrolling tiles

4th January 2025

AAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!11111111111111
[code]
Function creditsScreen()

; Top corner of clipboard
cx = (SCREENWIDTH/2)-(ImageWidth(bigClipboard)/2)
cy = SCREENHEIGHT-ImageHeight(*snip*


spinal

QOTD - January 2025

4th January 2025

Spend 3 days not managing to add 3 numbers together properly and wonder how 'good' coders do this for a living.


spinal

Happy New Year - 2025

31st December 2024

Happy New Year!!!!

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