-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|373|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



squeakyduck

Build a City

20th May 2009

Ah, oops. I thought that was in the open section :( must move it ;)

Yeah, working on the building builder at the moment. They are a mixed bag at the moment, but I've got a few nice ideas to make them less generic (half nicked from that video, I have to *snip*


squeakyduck

Build a City

20th May 2009

I love this sort of thing, I've made a start on something for my next cobra demo. You can follow the (possibly slow) progress [url=https://www.cobrabytes.com/index.php?topic=1143.msg7081#msg7081]here [/url]


squeakyduck

BlitzBasic.com Has Been Hacked

27th February 2009

Based on the current state of the site, I'm guessing they have up to some time in December.


squeakyduck

BlitzBasic.com Has Been Hacked

27th February 2009

I think part of the problem is that the whole site is home coded by Mark, so he'll have to work out how it was hacked and fix it before he can put it back up, otherwise it'll just happen again.

I wonder if he'll move over to a commercial forum package a*snip*


squeakyduck

QOTD : Current Projects

11th February 2009

Cobra shader library, and bullet physics integration :)


squeakyduck

Holiday offer.. 50% off Cobra3D Module

15th January 2009

Personally Afr0, for something like that I would always jump back to Delphi, rather than a language like Blitz (or Cobra).
Under Delphi, many of the tcp libraries are set up to work like that, and there are also pretty good tutorials on things like listen*snip*


squeakyduck

Holiday offer.. 50% off Cobra3D Module

14th January 2009

Mentioning compatibility, one of the decisions I took setting up squeakyduck, and cobra, was to try and make it as compatible as possible. Which is why I invested in a 'test lab' which allows me test against a range of intel/ati/nvidia graphics cards, as *snip*


squeakyduck

Holiday offer.. 50% off Cobra3D Module

10th January 2009

JL235, that is a fair comment. It is always the issue with domain specific languages, which is exactly the place I plant Cobra....

B3d is essentially the same, and considering the way Cobra was planned, that is the way it is...
It is worth saying that*snip*


squeakyduck

Holiday offer.. 50% off Cobra3D Module

10th January 2009

I don't normally post here (or anywhere much these days), but I though it was worth a few items of defense.

1. I don't talk about the idigicon thing, but yes, it did limit how much I could promote Cobra, with obvious consequences.

2. Speed, In some t*snip*


squeakyduck

Some second hand software

9th May 2007

Quick correction to that DD...

OpenGL supports full checking of hardware capabilities. At a very granular level, or high level (eg. if it has support for OpenGl2.0, certain features are assumed present, or emulated so you don't need to check lower stuff*snip*

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