-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|486|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



Pakz

Random Bag

16th July 2019

Get more predictable numbers


Pakz

Rivers on a top down map.

30th May 2019

Create 2d Rivers


Pakz

Additive random line Texture

6th April 2019

Create a greyscale stone like texture


Pakz

Bitwise technique

23rd January 2019

Id System for neighbouring tiles


Pakz

Maps or oilish paintings

21st January 2019

Smearing a additive brush


Pakz

Pixel Art Pine Tree(s)

21st January 2019

Generate sheets of pine trees(xmas?)


Pakz

Seamless Grow Tiles(grass/desert etc)

2nd July 2018

Create Tiles with zones method


Pakz

Maps - Horizontal Line Puller

20th June 2018

Pull sections from a line to create maps


Pakz

Map Generator Lines and Zones(grow)

20th June 2018

2d Maps


Pakz

Chunk System example (2d)

23rd April 2018

Basic Chunks system example.


Pakz

2d Metaballs

4th February 2018

Old Demoscene effect


Pakz

Horizontal Hall with Rooms Generator

28th January 2018

Hall with Rooms generator


Pakz

Brute Force Pathfinding

6th January 2018

Create a path by doing all combinations(grow number)


Pakz

10 Print Chr (maze)

12th November 2017

Commodore 64 One line Maze Generator


Pakz

Lerp function (Linear Interpolation)

12th November 2017

Return number between low and high


Pakz

Zelda'ish Fantasy map generator

4th November 2017

Generate 2d fantasy maps


Pakz

Flasks, Bottles Icons

23rd October 2017

Create Bottle and/or flask like images


Pakz

Binary addition

30th August 2017

Function+example that adds binary up by 1


Pakz

Cyclic Map Generator

30th August 2017

Generate maps where you travel/explore in a circle


Pakz

Diffusion Limited Aggregation Maps

1st August 2017

Coding challenge from the coding train


Pakz

4 way Flood Fill Pathfinding

20th July 2017

Move your monsters around the map.


Pakz

Filled Triangle

6th July 2017

Fill triangles using bresenham algorithm


Pakz

Path Following

20th February 2017

From the book 'ai for game developers'


Pakz

Wall Tracing on Random Maps (rpg)

20th February 2017

From the book ai for game developers


Pakz

Additive Particle Flames

16th December 2016

Flames and additive blendmode

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