-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|482|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Paul

Red Cyan 3d

11th July 2007

copy this to your blitz3d editor and have a go, no extra files required
[code]
Graphics3D 1024,768
SetBuffer BackBuffer()
Global camera2d=CreateCamera();camera For bouth sprites And 3d
CameraRange(camera2d,0.149,1000);set the range so it works with th*snip*


Paul

Frames per second function

10th April 2007

very simple to use fps counter

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