-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|570|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Pakz

Pixelart rocks step by step

2nd November 2021

[thumb]https://socoder.net/uploads/1032/2021/44/minerockbuild01.png[/thumb]

I noticed Aseprite had a update. I also noticed it mentioned the tile editing was in. But it turned out this was for the Beta. I was looking forward to do some pixeling, so used*snip*


Brice

Brice's New Life

22nd October 2021

I thought I would kinda blog about starting over in the wake of losing Carolyn...

Some news to share. My application was approved for the apartment and I signed the lease. Not the best, but it is what I can afford. $590 per month and utilities (electric*snip*


steve_ancell

Game Development Progress

13th October 2021

I couldn't find the initial topic for my game so I will put any future progress in this blog.

Here's a more up to date version: [url=https://socoder.net/uploads/51/2021/41/GameTeaser.zip]2021/41/GameTeaser (.zip)[/url]


Jayenkai

Farewell, Laptop

2nd September 2021

[thumb]https://socoder.net/uploads/1/2021/35/Goodbye_Windows.jpeg[/thumb]

My sister's visiting, moving all her stuff that she left behind, to goto her new flat.

Since she's also switching jobs, and her old laptop was from her old job, she&#39*snip*


Jayenkai

I Had McDonalds

11th June 2021

About 5 years ago, Uncle Jimmy brought us some McDs for a treat.
Prior to that.. I'd say the last time I ventured into a McDs must've been 2009 or so, maybe??!
It's been a while, that's for sure.

McD added a new drive-thru close to ou*snip*


Jayenkai

Cutlery

17th May 2021

About 30 or so years ago, Mum bought some lovely cutlery for the house.
Over the years, knives have been bent as makeshift screwdrivers, spoons have been snapped in half trying to dig far-too-cold ice cream out of the tub, and forks have just plain vanish*snip*


Jayenkai

The Consultant

30th April 2021

Early last year, I was fighting for my PIP disability, and one of the medical guys suggested I should probably be getting more frequent checks.
With a little back and forth, my neurosurgeon decided to get a consultant to chat with me. The consultant also*snip*


Pakz

Plus shape Tileset system(pixelart)

22nd March 2021

[thumb]https://socoder.net/uploads/1032/2021/12/mytilesdungeonplus.png[/thumb]

In one of the pixel art books I have there is a page showing a method on how to order tiles so they wil placeable in a map and fit together. I have not tested the tiles I dra*snip*


Pakz

Pixaki intro pixelart spaceships (practise)

6th March 2021

[thumb]https://socoder.net/uploads/1032/2021/09/8pixelspaceships.png[/thumb]

Pixaki(ipad) got a free test version. I found the workflow to be nice and the app itself have enough features. SInce I was working on a space mining game I decided to draw spac*snip*


Pakz

Pixelart practise on the ipad

21st February 2021

I have been concentrating on drawing(learning) some pixelart. I need icons for my space game and decided on referencing Xenon 2 for this. I'm using Pixelstudio on the ipad for now. The bush/rocks/tiles are based on gfx from the team17 game assasin.

*snip*


Jayenkai

Little Boat

14th February 2021

I've been asked how I made my lovely little 3D boat, in this weeks (still unreleased!!) SmileBASIC game.
It's entirely 2D, made only from simple rotated sprites.

I've written a quick and simple version in BlitzMax, which you can hopefully f*snip*


Pakz

How to get sidetracked

7th February 2021

So I started the year wanting to do like a hundred songs. Than after a handfull I burned out and started coding. Than after x small things I wanted to remake a game I worked on in Monkey2. I had to continue learning this engine. I than thought I could make*snip*


Pakz

Leveling with Godot and pixel art

6th November 2020

After doing spider ai with the C language and Raylib I started getting familiar with Godot. I had ordered a GdScript book and worked through it. I also made a bunch of projects based on online tutorials. I need to spend a lot more time in this editor to le*snip*


Pakz

Where's my eggsack?

19th October 2020

Wow. I actually pulled a allnighter working on a game.

I wanted to put to use my recent tileset and started to make a action rpg like thing after hours of killing monsters in minecraft.

[thumb]https://socoder.net/uploads/1032/2020/43/socodereggscak*snip*


voxel

Dos raycaster

4th October 2020

Hey! There's current a Dos Game Jam going on, and so I'm writing a first person raycaster-engine for DOS. Hopefully I'll make enough progress before the end of the jam to actually bolt a game onto it too, but we'll see.

[img]https://pix*snip*


Pakz

Pixel Art Tree Bush Routine(s)

4th October 2020

[thumb]https://socoder.net/uploads/1032/2020/40/socodertweettreebush.png[/thumb]

I spend some time studying tiles from a couple of youtube video's. (Dya Games is a good one btw)

Here I did a simple bush and tree. Also a more complex tree variant.*snip*


Pakz

Wave Function Collapse Algorithm

25th September 2020

I think it was last year that I learned about the Wave Function Collapse algorithm. It is rather new. Only a few years ago it was created.
There are no easy to understand tutorials on how to learn it.

What it does is create levels from pieces of level*snip*


rskgames

JNK PixelArt 2000 and Counting

22nd June 2020

JNK posted PixelArt #2000 today. It has taken 5 years 6 months and 22 days for this phenomenal achievement.
For @pixelarf daily challenge, JNK incorporates the challenge in a very creative way every single day.

Every pixelart has its own title from the*snip*


Pakz

Starting with higher resolution pixelart(faces)

2nd June 2020

[thumb]https://socoder.net/uploads/1032/2020/23/ut298f32.png[/thumb]

I had the idea I would try to avoid pixeling larger pixelart until I got better. But I now attempted to do 32x32px faces.

For now it seems it takes me about 30 minutes per face at t*snip*


Jayenkai

The Arcade

14th May 2020

A huge arcade. Vast space, loads of cabinets.
But suddenly, an invasion..

The BBC decided to move in, removed a few units, and set up a temporary Snooker area, right in the middle of the arcade.

People were shunned out of the way, and ...then.. fro*snip*


Pakz

Isometric Utopia buildings (pixelart)

11th May 2020

[thumb]https://socoder.net/uploads/1032/2020/20/utopiabuildinsdb32.png[/thumb]

I made these in aseprite in the last couple of days. I had found a nice png reference of a set of buildings from the amiga game utopia.

I think I was able to learn a coup*snip*


Pakz

Back to drawing!

8th May 2020

[thumb]https://socoder.net/uploads/1032/2020/19/character013.png[/thumb]

When my brother died I stopped drawing. I have been getting back into this while working on my sprite editor. Yesterday I opened up Aseprite again and had looked up a rpg pixelart *snip*


Jayenkai

Expensive Day

22nd April 2020

December 2018
Oven dying..
It's a fan oven.
We generally need to cook things at about 20 degrees above the higher (none-fan) temperature to cook properly.
The hobs can be quirky too.

Need a new oven. We'll leave it until after Xmas, since t*snip*


Pakz

Civilization 1 tileset

22nd January 2020

[thumb]https://socoder.net/uploads/1032/2020/04/civtilesetu7e.png[/thumb]

I got sucked into a youtube stream where Nookrium was playing the old Civilization 1. I then started watching more let's plays of civilization 1 and 2 and started collecting r*snip*


Pakz

Leather bags and weapons pixelart practise

28th December 2019

[thumb]https://socoder.net/uploads/1032/2019/52/Bagsandknivesgft.png[/thumb]

Did more pixelart. This time I started doing several weapon icons based on a reference. These went pretty well I think.

I also started watching more tutorials on how to do s*snip*

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